Source Code
Overview
ETH Balance
ETH Value
$0.00Latest 25 from a total of 72,546 transactions
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|---|---|---|---|---|---|---|---|---|---|
| Withdraw Funds | 3839001 | 25 days ago | IN | 0 ETH | 0.00000451 | ||||
| Create Game | 3835352 | 26 days ago | IN | 0.001 ETH | 0.00000066 | ||||
| Create Game | 3834864 | 26 days ago | IN | 0.001 ETH | 0.00000066 | ||||
| Create Game | 3831832 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3831824 | 26 days ago | IN | 0.00185 ETH | 0.00000645 | ||||
| Create Game | 3831818 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3831810 | 26 days ago | IN | 0.00394 ETH | 0.00000645 | ||||
| Create Game | 3831799 | 26 days ago | IN | 0.00185 ETH | 0.00000645 | ||||
| Create Game | 3831794 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3830335 | 26 days ago | IN | 0.004 ETH | 0.00000774 | ||||
| Create Game | 3830321 | 26 days ago | IN | 0.005 ETH | 0.00000774 | ||||
| Create Game | 3830305 | 26 days ago | IN | 0.005 ETH | 0.00000774 | ||||
| Create Game | 3829526 | 26 days ago | IN | 0.001 ETH | 0.0000079 | ||||
| Create Game | 3829523 | 26 days ago | IN | 0.001 ETH | 0.00000791 | ||||
| Create Game | 3829498 | 26 days ago | IN | 0.001 ETH | 0.0000079 | ||||
| Create Game | 3829390 | 26 days ago | IN | 0.002 ETH | 0.00000645 | ||||
| Create Game | 3829371 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3829341 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3829329 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3829312 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3829288 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3829213 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3829141 | 26 days ago | IN | 0.001 ETH | 0.00000645 | ||||
| Create Game | 3828834 | 26 days ago | IN | 0.005 ETH | 0.00000697 | ||||
| Create Game | 3827796 | 26 days ago | IN | 0.005 ETH | 0.00000791 |
Latest 25 internal transactions (View All)
Advanced mode:
| Parent Transaction Hash | Block | From | To | |||
|---|---|---|---|---|---|---|
| 3839001 | 25 days ago | 1.14909171 ETH | ||||
| 3831837 | 26 days ago | 0.001886 ETH | ||||
| 3831831 | 26 days ago | 0.0034891 ETH | ||||
| 3831816 | 26 days ago | 0.00636704 ETH | ||||
| 3830063 | 26 days ago | 0.001108 ETH | ||||
| 3829529 | 26 days ago | 0.001385 ETH | ||||
| 3829526 | 26 days ago | 0.00152 ETH | ||||
| 3829219 | 26 days ago | 0.001108 ETH | ||||
| 3829150 | 26 days ago | 0.001616 ETH | ||||
| 3828837 | 26 days ago | 0.01039 ETH | ||||
| 3827709 | 26 days ago | 0.002586 ETH | ||||
| 3827151 | 26 days ago | 0.019 ETH | ||||
| 3827031 | 26 days ago | 0.0095 ETH | ||||
| 3826981 | 26 days ago | 0.011172 ETH | ||||
| 3826962 | 26 days ago | 0.008313 ETH | ||||
| 3826928 | 26 days ago | 0.005067 ETH | ||||
| 3826921 | 26 days ago | 0.002364 ETH | ||||
| 3825351 | 26 days ago | 0.001108 ETH | ||||
| 3825334 | 26 days ago | 0.001108 ETH | ||||
| 3825025 | 26 days ago | 0.021375 ETH | ||||
| 3824992 | 26 days ago | 0.011085 ETH | ||||
| 3824965 | 26 days ago | 0.0114 ETH | ||||
| 3824922 | 26 days ago | 0.010685 ETH | ||||
| 3824914 | 26 days ago | 0.0114 ETH | ||||
| 3824895 | 26 days ago | 0.017815 ETH |
Cross-Chain Transactions
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Contract Name:
CashOrCrashTrailblazer
Compiler Version
v0.8.24+commit.e11b9ed9
Optimization Enabled:
Yes with 1000 runs
Other Settings:
paris EvmVersion
Contract Source Code (Solidity Standard Json-Input format)
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
// Revert to standard OpenZeppelin imports
import "@openzeppelin/contracts-upgradeable/proxy/utils/Initializable.sol";
import "@openzeppelin/contracts-upgradeable/access/OwnableUpgradeable.sol";
import "@openzeppelin/contracts-upgradeable/utils/ReentrancyGuardUpgradeable.sol";
import "@openzeppelin/contracts/utils/Strings.sol";
import "@openzeppelin/contracts/utils/cryptography/ECDSA.sol";
import "@openzeppelin/contracts/utils/cryptography/MessageHashUtils.sol";
import "./ITrailblazerGame.sol";
import "./IGameHubRouter.sol";
import "./IAddressManager.sol";
/**
* @title CashOrCrashTrailblazer
* @dev Smart contract to manage CashOrCrash game
*
* The contract handles game creation, payout management, and provable fairness
* for the CashOrCrashTrailblazer game, where players navigate through a grid to maximize
* their potential winnings. Requires server-signed parameters for critical actions.
*/
contract CashOrCrashTrailblazer is Initializable, OwnableUpgradeable, ReentrancyGuardUpgradeable, ITrailblazerGame {
using ECDSA for bytes32;
using MessageHashUtils for bytes32;
// State Variables
/// @notice Counter for unique on-chain game IDs
uint256 public gameCounter;
/// @notice Prefix used in messageHash for domain separation
string public messagePrefix;
/// @notice Address of the signer
address public signerAddress;
/// @notice Whether the game is currently active
bool public isActive;
/// @notice Mapping of admin addresses (can call privileged functions)
mapping(address => bool) public isAdmin;
/// @notice Mapping from preliminary game ID to on-chain game ID
mapping(string => uint256) public preliminaryToOnChainId;
/// @notice Address of the game hub router
address public gameHubRouter;
/// @notice Game status enum
enum GameStatus {
Created,
Active,
Won,
Lost
}
/// @notice Game data structure
struct Game {
uint256 createdAt; // Block timestamp when game was created
address player; // Player's wallet address
uint256 betAmount; // Original bet amount in wei
GameStatus status; // Current game status
uint256 payoutAmount; // Final payout amount (0 if lost)
bytes32 gameSeedHash; // Hash of the seed + gameConfig + algoVersion
string gameSeed; // Seed used to generate the game state
string algoVersion; // Algorithm version for going from seed to game state
string gameConfig; // JSON string containing game configuration
string gameState; // JSON string containing final game state/player moves
uint256 sessionId; // session id
}
/// @notice Mapping from on-chain game ID to Game data
mapping(uint256 => Game) public games;
/// @notice Mapping from session ID to on-chain game ID
mapping(uint256 => uint256) public sessionToOnChainId;
/// @notice Reserved slots for upgradeability
uint256[50] private __gap; // 50 reserved slots
// Events
/// @notice Emitted when a new game is created
event GameCreated(
string preliminaryGameId,
uint256 indexed onChainGameId,
address indexed player,
uint256 betAmount,
bytes32 gameSeedHash // Keep seed hash in event for listener correlation
);
/// @notice Emitted when a payout is sent to a player
event PayoutSent(
uint256 indexed onChainGameId,
uint256 amount,
address indexed recipient
);
/// @notice Emitted when a game status is updated
event GameStatusUpdated(
uint256 indexed onChainGameId,
GameStatus status
);
/// @notice Emitted when funds are deposited directly into the contract
event DepositReceived(address indexed sender, uint256 amount);
/// @notice Emitted when an admin is added
event AdminAdded(address indexed newAdmin);
/// @notice Emitted when an admin is removed
event AdminRemoved(address indexed removedAdmin);
/// @notice Emitted when a referral payment is made
event ReferralPaid(address indexed recipient, uint256 amount, address indexed admin);
/// @notice Emitted when an admin sets game seed and state
event GameSeedAndStateSet(uint256 indexed onChainGameId, string gameSeed, string gameState);
// Errors
/// @notice Error when game already exists
error GameAlreadyExists(string preliminaryGameId);
/// @notice Error when game doesn't exist
error GameDoesNotExist(uint256 onChainGameId);
/// @notice Error when caller is not the player
error NotGamePlayer(uint256 onChainGameId, address caller);
/// @notice Error when game is not in active status
error GameNotActive(uint256 onChainGameId);
/// @notice Error when payout fails
error PayoutFailed(uint256 onChainGameId, uint256 amount);
/// @notice Error when server signature is invalid or doesn't match expected signer
error InvalidServerSignature();
/// @notice Error when caller is not authorized
error UnauthorizedForSessionManagement();
modifier onlyGameHubOrSessionManagerOrSigner() {
// Get GameHub address from router
address gameHub = IGameHubRouter(gameHubRouter).gameHub();
// Get AddressManager from GameHub and then get SessionManager
IAddressManager addressManager = IGameHub(gameHub).addressManager();
address sessionManager = addressManager.getAddress("SESSION_MANAGER");
if (msg.sender != gameHub && msg.sender != sessionManager && msg.sender != signerAddress) {
revert UnauthorizedForSessionManagement();
}
_;
}
// Constructor
/**
* @dev Initializer sets the contract owner and initial server signer address
* @param _messagePrefix The prefix used in messageHash for domain separation
* @param _signerAddress The address of the signer
*/
function initialize(string memory _messagePrefix, address _signerAddress) public initializer {
__Ownable_init(msg.sender);
__ReentrancyGuard_init();
gameCounter = 0;
isActive = true;
messagePrefix = _messagePrefix;
isAdmin[msg.sender] = true;
signerAddress = _signerAddress;
emit AdminAdded(msg.sender);
}
/**
* @notice Creates a new game placeholder on-chain. Requires server signature.
* Only gameSeedHash is needed for provable fairness.
* @param preliminaryGameId The preliminary game ID generated by the backend
* @param gameSeedHash Hash of the actual game seed (used for listener correlation)
* @param algoVersion The algorithm version for provable fairness
* @param gameConfig JSON string containing game configuration
* @param deadline The latest timestamp this signature is valid for
* @param serverSignature Signature from the server authorizing this game creation
*/
function createGame(
string calldata preliminaryGameId,
bytes32 gameSeedHash,
string calldata algoVersion,
string calldata gameConfig,
uint256 deadline,
bytes calldata serverSignature
) external payable {
require(block.timestamp <= deadline, "Signature expired");
require(msg.value > 0, "Bet amount must be positive");
// Use domain separation and abi.encode for signature
bytes32 messageHash = keccak256(
abi.encode(
string.concat(messagePrefix, ":createGame"),
preliminaryGameId,
gameSeedHash,
algoVersion,
gameConfig,
msg.sender,
msg.value,
deadline
)
);
_verifyAnyAdminSignature(messageHash, serverSignature);
if (preliminaryToOnChainId[preliminaryGameId] != 0) {
revert GameAlreadyExists(preliminaryGameId);
}
gameCounter += 1;
uint256 onChainGameId = gameCounter;
preliminaryToOnChainId[preliminaryGameId] = onChainGameId;
// Create game struct with all metadata
games[onChainGameId] = Game({
player: msg.sender,
betAmount: msg.value,
gameSeedHash: gameSeedHash,
status: GameStatus.Created,
payoutAmount: 0,
gameSeed: "",
algoVersion: algoVersion,
gameConfig: gameConfig,
gameState: "",
createdAt: block.timestamp,
sessionId: 0
});
emit GameCreated(preliminaryGameId, onChainGameId, msg.sender, msg.value, gameSeedHash);
}
/**
* @notice Get details for a specific game
* @param onChainGameId The on-chain game ID
* @return Game struct with all game details
*/
function getGameDetails(uint256 onChainGameId) external view returns (Game memory) {
if (games[onChainGameId].player == address(0)) {
revert GameDoesNotExist(onChainGameId);
}
return games[onChainGameId];
}
/**
* @notice Get on-chain ID from preliminary ID
* @param preliminaryGameId The preliminary game ID
* @return onChainGameId The corresponding on-chain game ID (0 if not found)
*/
function getOnChainGameId(string calldata preliminaryGameId) external view returns (uint256) {
return preliminaryToOnChainId[preliminaryGameId];
}
// Admin Functions
/**
* @notice Withdraw contract funds to a specified recipient. Only callable by the owner.
* Funds represent implicitly collected fees (Total Bets - Total Net Payouts).
* @param amount The amount to withdraw.
* @param recipient The address to send the withdrawn funds to.
*/
function withdrawFunds(uint256 amount, address payable recipient) external onlyOwner nonReentrant {
require(amount > 0, "Withdraw amount must be positive");
require(recipient != address(0), "Invalid recipient address");
require(amount <= address(this).balance, "Insufficient contract balance");
(bool success, ) = recipient.call{value: amount}("");
require(success, "Withdrawal failed");
}
/**
* @notice Receive function to accept direct Ether deposits into the treasury.
*/
receive() external payable {
emit DepositReceived(msg.sender, msg.value);
}
/**
* @notice Adds a new admin address. Only callable by the contract owner.
* @param newAdmin The address to grant admin privileges.
*/
function addAdmin(address newAdmin) external onlyOwner {
require(newAdmin != address(0), "Invalid admin address");
require(!isAdmin[newAdmin], "Already admin");
isAdmin[newAdmin] = true;
emit AdminAdded(newAdmin);
}
/**
* @notice Removes an admin address. Only callable by the contract owner.
* @param adminToRemove The address to revoke admin privileges from.
*/
function removeAdmin(address adminToRemove) external onlyOwner {
require(isAdmin[adminToRemove], "Not an admin");
require(adminToRemove != owner(), "Cannot remove owner");
isAdmin[adminToRemove] = false;
emit AdminRemoved(adminToRemove);
}
/**
* @notice Allows the owner to manually set the gameCounter (for migration/upgrades).
* @param newCounter The new value for gameCounter. Must be >= current value.
*/
function setGameCounter(uint256 newCounter) external onlyOwner {
require(newCounter >= gameCounter, "Cannot decrease gameCounter");
gameCounter = newCounter;
}
/**
* @notice Allows an admin to set the game seed and game state for a specific game.
* @param onChainGameId The on-chain game ID
* @param gameSeed The game seed to set
* @param gameState The game state to set
*/
function setGameSeedAndState(
uint256 onChainGameId,
string calldata gameSeed,
string calldata gameState
) external {
require(isAdmin[msg.sender], "Only admins can set game seed and state");
// Verify game exists
Game storage game = games[onChainGameId];
if (game.player == address(0)) {
revert GameDoesNotExist(onChainGameId);
}
// Set the game seed and state
game.gameSeed = gameSeed;
game.gameState = gameState;
// Emit an event for transparency
emit GameSeedAndStateSet(onChainGameId, gameSeed, gameState);
}
/**
* @notice Sets the game hub router address. Only callable by the owner.
* @param _gameHubRouter The address of the game hub router.
*/
function setGameHubRouter(address _gameHubRouter) external onlyOwner {
require(_gameHubRouter != address(0), "Invalid game hub router address");
gameHubRouter = _gameHubRouter;
}
// Internal Helper Functions
/**
* @dev Verifies that the provided signature for the given hash was generated by any admin.
* Reverts with InvalidServerSignature if verification fails.
* @param _hash The hash that was signed.
* @param _signature The signature bytes (expected length 65).
*/
function _verifyAnyAdminSignature(bytes32 _hash, bytes calldata _signature) internal view {
// Use OpenZeppelin's ECDSA library for robust verification
address recoveredSigner = _hash.toEthSignedMessageHash().recover(_signature);
if (recoveredSigner == address(0) || !isAdmin[recoveredSigner]) {
revert InvalidServerSignature();
}
}
/**
* @dev Converts bytes32 to string, trimming any trailing zeros.
* @param _bytes32 The bytes32 data to convert.
* @return The resulting string.
*/
function bytes32ToString(bytes32 _bytes32) internal pure returns (string memory) {
uint8 i = 0;
while(i < 32 && _bytes32[i] != 0) {
i++;
}
bytes memory bytesArray = new bytes(i);
for (i = 0; i < 32 && _bytes32[i] != 0; i++) {
bytesArray[i] = _bytes32[i];
}
return string(bytesArray);
}
// ITrailblazerGame interface implementation
/**
* @notice Returns core game information
*/
function getGameInfo() external pure override returns (
string memory name,
string memory category,
uint256 minPlayers,
uint256 maxPlayers,
string memory version
) {
return ("CashOrCrash", "Strategy", 1, 1, "1.0.0");
}
/**
* @notice Returns the authorized signer for game results
*/
function getGameSigner() external view override returns (address) {
return signerAddress;
}
/**
* @notice Returns whether the game is currently active
*/
function isGameActive() external view override returns (bool) {
return isActive;
}
/**
* @notice Sets the game status to active
*/
function setGameActive(bool _isGameActive) external onlyOwner {
isActive = _isGameActive;
}
/**
* @notice Called when a session starts
*/
function onSessionStarted(
uint256 sessionId,
address[] calldata players,
bytes32 gameData
) external override onlyGameHubOrSessionManagerOrSigner {
// Convert bytes32 gameData to string using utility function
string memory preliminaryId = bytes32ToString(gameData);
// Get the on-chain game ID from preliminary ID
uint256 onChainGameId = preliminaryToOnChainId[preliminaryId];
require(onChainGameId != 0, "Game not found");
// Get the game and verify it exists
Game storage game = games[onChainGameId];
require(game.status == GameStatus.Created, "Game not created or already active");
require(game.player != address(0), "Game does not exist");
require(players.length == 1, "Only one player allowed");
require(game.player == players[0], "Player does not match");
// Set the game status to active (it should already be active, but ensure it)
game.status = GameStatus.Active;
game.sessionId = sessionId;
// Store the session ID mapping
sessionToOnChainId[sessionId] = onChainGameId;
emit GameStatusUpdated(onChainGameId, GameStatus.Active);
}
/**
* @notice Called when a session ends
*/
function onSessionEnded(
uint256 sessionId,
address winner,
bytes32 resultData
) external override onlyGameHubOrSessionManagerOrSigner {
// Get the on-chain game ID from session ID
uint256 onChainGameId = sessionToOnChainId[sessionId];
require(onChainGameId != 0, "Session not found");
// Get the game and verify it exists
Game storage game = games[onChainGameId];
require(game.player != address(0), "Game does not exist");
require(game.status == GameStatus.Active, "Game not active");
// Cast resultData to payout amount
uint256 payoutAmount = uint256(resultData);
if (winner != game.player) {
// Game is lost
game.status = GameStatus.Lost;
game.payoutAmount = 0;
} else {
// Game is won
game.status = GameStatus.Won;
game.payoutAmount = payoutAmount;
// Transfer payout directly to player
(bool success, ) = payable(game.player).call{value: payoutAmount}("");
if (!success) {
revert PayoutFailed(onChainGameId, payoutAmount);
}
emit PayoutSent(onChainGameId, payoutAmount, game.player);
}
emit GameStatusUpdated(onChainGameId, game.status);
}
/**
* @notice Validates session start parameters
*/
function validateSessionStart(
address[] calldata players,
bytes32 gameData
) external view override returns (bool isValid, string memory reason) {
// Convert bytes32 gameData to string using utility function
string memory preliminaryId = bytes32ToString(gameData);
// Check if only one player
if (players.length != 1) {
return (false, "Only one player allowed");
}
// Get the on-chain game ID from preliminary ID
uint256 onChainGameId = preliminaryToOnChainId[preliminaryId];
if (onChainGameId == 0) {
return (false, "Game not found");
}
// Get the game and verify it exists
Game storage game = games[onChainGameId];
if (game.status != GameStatus.Created) {
return (false, "Game not created or already active");
}
if (game.player == address(0)) {
return (false, "Game does not exist");
}
if (game.player != players[0]) {
return (false, "Player does not match");
}
return (true, "");
}
/**
* @notice Validates session end parameters
*/
function validateSessionEnd(
uint256 sessionId,
address winner,
bytes32 resultData
) external view override returns (bool isValid, string memory reason) {
// Get the on-chain game ID from session ID
uint256 onChainGameId = sessionToOnChainId[sessionId];
if (onChainGameId == 0) {
return (false, "Session not found");
}
// Get the game and verify it exists
Game storage game = games[onChainGameId];
if (game.player == address(0)) {
return (false, "Game does not exist");
}
if (game.status != GameStatus.Active) {
return (false, "Game not active");
}
// Cast resultData to payout amount for validation
uint256 payoutAmount = uint256(resultData);
// If there's a payout, winner should be the game player
if (payoutAmount > 0 && winner != game.player) {
return (false, "Winner does not match game player");
}
// If no payout, winner can be anyone (or address(0) for loss)
// This is valid as the game is lost
return (true, "");
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/Ownable.sol)
pragma solidity ^0.8.20;
import {ContextUpgradeable} from "../utils/ContextUpgradeable.sol";
import {Initializable} from "../proxy/utils/Initializable.sol";
/**
* @dev Contract module which provides a basic access control mechanism, where
* there is an account (an owner) that can be granted exclusive access to
* specific functions.
*
* The initial owner is set to the address provided by the deployer. This can
* later be changed with {transferOwnership}.
*
* This module is used through inheritance. It will make available the modifier
* `onlyOwner`, which can be applied to your functions to restrict their use to
* the owner.
*/
abstract contract OwnableUpgradeable is Initializable, ContextUpgradeable {
/// @custom:storage-location erc7201:openzeppelin.storage.Ownable
struct OwnableStorage {
address _owner;
}
// keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Ownable")) - 1)) & ~bytes32(uint256(0xff))
bytes32 private constant OwnableStorageLocation = 0x9016d09d72d40fdae2fd8ceac6b6234c7706214fd39c1cd1e609a0528c199300;
function _getOwnableStorage() private pure returns (OwnableStorage storage $) {
assembly {
$.slot := OwnableStorageLocation
}
}
/**
* @dev The caller account is not authorized to perform an operation.
*/
error OwnableUnauthorizedAccount(address account);
/**
* @dev The owner is not a valid owner account. (eg. `address(0)`)
*/
error OwnableInvalidOwner(address owner);
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Initializes the contract setting the address provided by the deployer as the initial owner.
*/
function __Ownable_init(address initialOwner) internal onlyInitializing {
__Ownable_init_unchained(initialOwner);
}
function __Ownable_init_unchained(address initialOwner) internal onlyInitializing {
if (initialOwner == address(0)) {
revert OwnableInvalidOwner(address(0));
}
_transferOwnership(initialOwner);
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
_checkOwner();
_;
}
/**
* @dev Returns the address of the current owner.
*/
function owner() public view virtual returns (address) {
OwnableStorage storage $ = _getOwnableStorage();
return $._owner;
}
/**
* @dev Throws if the sender is not the owner.
*/
function _checkOwner() internal view virtual {
if (owner() != _msgSender()) {
revert OwnableUnauthorizedAccount(_msgSender());
}
}
/**
* @dev Leaves the contract without owner. It will not be possible to call
* `onlyOwner` functions. Can only be called by the current owner.
*
* NOTE: Renouncing ownership will leave the contract without an owner,
* thereby disabling any functionality that is only available to the owner.
*/
function renounceOwnership() public virtual onlyOwner {
_transferOwnership(address(0));
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Can only be called by the current owner.
*/
function transferOwnership(address newOwner) public virtual onlyOwner {
if (newOwner == address(0)) {
revert OwnableInvalidOwner(address(0));
}
_transferOwnership(newOwner);
}
/**
* @dev Transfers ownership of the contract to a new account (`newOwner`).
* Internal function without access restriction.
*/
function _transferOwnership(address newOwner) internal virtual {
OwnableStorage storage $ = _getOwnableStorage();
address oldOwner = $._owner;
$._owner = newOwner;
emit OwnershipTransferred(oldOwner, newOwner);
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (proxy/utils/Initializable.sol)
pragma solidity ^0.8.20;
/**
* @dev This is a base contract to aid in writing upgradeable contracts, or any kind of contract that will be deployed
* behind a proxy. Since proxied contracts do not make use of a constructor, it's common to move constructor logic to an
* external initializer function, usually called `initialize`. It then becomes necessary to protect this initializer
* function so it can only be called once. The {initializer} modifier provided by this contract will have this effect.
*
* The initialization functions use a version number. Once a version number is used, it is consumed and cannot be
* reused. This mechanism prevents re-execution of each "step" but allows the creation of new initialization steps in
* case an upgrade adds a module that needs to be initialized.
*
* For example:
*
* [.hljs-theme-light.nopadding]
* ```solidity
* contract MyToken is ERC20Upgradeable {
* function initialize() initializer public {
* __ERC20_init("MyToken", "MTK");
* }
* }
*
* contract MyTokenV2 is MyToken, ERC20PermitUpgradeable {
* function initializeV2() reinitializer(2) public {
* __ERC20Permit_init("MyToken");
* }
* }
* ```
*
* TIP: To avoid leaving the proxy in an uninitialized state, the initializer function should be called as early as
* possible by providing the encoded function call as the `_data` argument to {ERC1967Proxy-constructor}.
*
* CAUTION: When used with inheritance, manual care must be taken to not invoke a parent initializer twice, or to ensure
* that all initializers are idempotent. This is not verified automatically as constructors are by Solidity.
*
* [CAUTION]
* ====
* Avoid leaving a contract uninitialized.
*
* An uninitialized contract can be taken over by an attacker. This applies to both a proxy and its implementation
* contract, which may impact the proxy. To prevent the implementation contract from being used, you should invoke
* the {_disableInitializers} function in the constructor to automatically lock it when it is deployed:
*
* [.hljs-theme-light.nopadding]
* ```
* /// @custom:oz-upgrades-unsafe-allow constructor
* constructor() {
* _disableInitializers();
* }
* ```
* ====
*/
abstract contract Initializable {
/**
* @dev Storage of the initializable contract.
*
* It's implemented on a custom ERC-7201 namespace to reduce the risk of storage collisions
* when using with upgradeable contracts.
*
* @custom:storage-location erc7201:openzeppelin.storage.Initializable
*/
struct InitializableStorage {
/**
* @dev Indicates that the contract has been initialized.
*/
uint64 _initialized;
/**
* @dev Indicates that the contract is in the process of being initialized.
*/
bool _initializing;
}
// keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.Initializable")) - 1)) & ~bytes32(uint256(0xff))
bytes32 private constant INITIALIZABLE_STORAGE = 0xf0c57e16840df040f15088dc2f81fe391c3923bec73e23a9662efc9c229c6a00;
/**
* @dev The contract is already initialized.
*/
error InvalidInitialization();
/**
* @dev The contract is not initializing.
*/
error NotInitializing();
/**
* @dev Triggered when the contract has been initialized or reinitialized.
*/
event Initialized(uint64 version);
/**
* @dev A modifier that defines a protected initializer function that can be invoked at most once. In its scope,
* `onlyInitializing` functions can be used to initialize parent contracts.
*
* Similar to `reinitializer(1)`, except that in the context of a constructor an `initializer` may be invoked any
* number of times. This behavior in the constructor can be useful during testing and is not expected to be used in
* production.
*
* Emits an {Initialized} event.
*/
modifier initializer() {
// solhint-disable-next-line var-name-mixedcase
InitializableStorage storage $ = _getInitializableStorage();
// Cache values to avoid duplicated sloads
bool isTopLevelCall = !$._initializing;
uint64 initialized = $._initialized;
// Allowed calls:
// - initialSetup: the contract is not in the initializing state and no previous version was
// initialized
// - construction: the contract is initialized at version 1 (no reininitialization) and the
// current contract is just being deployed
bool initialSetup = initialized == 0 && isTopLevelCall;
bool construction = initialized == 1 && address(this).code.length == 0;
if (!initialSetup && !construction) {
revert InvalidInitialization();
}
$._initialized = 1;
if (isTopLevelCall) {
$._initializing = true;
}
_;
if (isTopLevelCall) {
$._initializing = false;
emit Initialized(1);
}
}
/**
* @dev A modifier that defines a protected reinitializer function that can be invoked at most once, and only if the
* contract hasn't been initialized to a greater version before. In its scope, `onlyInitializing` functions can be
* used to initialize parent contracts.
*
* A reinitializer may be used after the original initialization step. This is essential to configure modules that
* are added through upgrades and that require initialization.
*
* When `version` is 1, this modifier is similar to `initializer`, except that functions marked with `reinitializer`
* cannot be nested. If one is invoked in the context of another, execution will revert.
*
* Note that versions can jump in increments greater than 1; this implies that if multiple reinitializers coexist in
* a contract, executing them in the right order is up to the developer or operator.
*
* WARNING: Setting the version to 2**64 - 1 will prevent any future reinitialization.
*
* Emits an {Initialized} event.
*/
modifier reinitializer(uint64 version) {
// solhint-disable-next-line var-name-mixedcase
InitializableStorage storage $ = _getInitializableStorage();
if ($._initializing || $._initialized >= version) {
revert InvalidInitialization();
}
$._initialized = version;
$._initializing = true;
_;
$._initializing = false;
emit Initialized(version);
}
/**
* @dev Modifier to protect an initialization function so that it can only be invoked by functions with the
* {initializer} and {reinitializer} modifiers, directly or indirectly.
*/
modifier onlyInitializing() {
_checkInitializing();
_;
}
/**
* @dev Reverts if the contract is not in an initializing state. See {onlyInitializing}.
*/
function _checkInitializing() internal view virtual {
if (!_isInitializing()) {
revert NotInitializing();
}
}
/**
* @dev Locks the contract, preventing any future reinitialization. This cannot be part of an initializer call.
* Calling this in the constructor of a contract will prevent that contract from being initialized or reinitialized
* to any version. It is recommended to use this to lock implementation contracts that are designed to be called
* through proxies.
*
* Emits an {Initialized} event the first time it is successfully executed.
*/
function _disableInitializers() internal virtual {
// solhint-disable-next-line var-name-mixedcase
InitializableStorage storage $ = _getInitializableStorage();
if ($._initializing) {
revert InvalidInitialization();
}
if ($._initialized != type(uint64).max) {
$._initialized = type(uint64).max;
emit Initialized(type(uint64).max);
}
}
/**
* @dev Returns the highest version that has been initialized. See {reinitializer}.
*/
function _getInitializedVersion() internal view returns (uint64) {
return _getInitializableStorage()._initialized;
}
/**
* @dev Returns `true` if the contract is currently initializing. See {onlyInitializing}.
*/
function _isInitializing() internal view returns (bool) {
return _getInitializableStorage()._initializing;
}
/**
* @dev Returns a pointer to the storage namespace.
*/
// solhint-disable-next-line var-name-mixedcase
function _getInitializableStorage() private pure returns (InitializableStorage storage $) {
assembly {
$.slot := INITIALIZABLE_STORAGE
}
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol)
pragma solidity ^0.8.20;
import {Initializable} from "../proxy/utils/Initializable.sol";
/**
* @dev Provides information about the current execution context, including the
* sender of the transaction and its data. While these are generally available
* via msg.sender and msg.data, they should not be accessed in such a direct
* manner, since when dealing with meta-transactions the account sending and
* paying for execution may not be the actual sender (as far as an application
* is concerned).
*
* This contract is only required for intermediate, library-like contracts.
*/
abstract contract ContextUpgradeable is Initializable {
function __Context_init() internal onlyInitializing {
}
function __Context_init_unchained() internal onlyInitializing {
}
function _msgSender() internal view virtual returns (address) {
return msg.sender;
}
function _msgData() internal view virtual returns (bytes calldata) {
return msg.data;
}
function _contextSuffixLength() internal view virtual returns (uint256) {
return 0;
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/ReentrancyGuard.sol)
pragma solidity ^0.8.20;
import {Initializable} from "../proxy/utils/Initializable.sol";
/**
* @dev Contract module that helps prevent reentrant calls to a function.
*
* Inheriting from `ReentrancyGuard` will make the {nonReentrant} modifier
* available, which can be applied to functions to make sure there are no nested
* (reentrant) calls to them.
*
* Note that because there is a single `nonReentrant` guard, functions marked as
* `nonReentrant` may not call one another. This can be worked around by making
* those functions `private`, and then adding `external` `nonReentrant` entry
* points to them.
*
* TIP: If EIP-1153 (transient storage) is available on the chain you're deploying at,
* consider using {ReentrancyGuardTransient} instead.
*
* TIP: If you would like to learn more about reentrancy and alternative ways
* to protect against it, check out our blog post
* https://blog.openzeppelin.com/reentrancy-after-istanbul/[Reentrancy After Istanbul].
*/
abstract contract ReentrancyGuardUpgradeable is Initializable {
// Booleans are more expensive than uint256 or any type that takes up a full
// word because each write operation emits an extra SLOAD to first read the
// slot's contents, replace the bits taken up by the boolean, and then write
// back. This is the compiler's defense against contract upgrades and
// pointer aliasing, and it cannot be disabled.
// The values being non-zero value makes deployment a bit more expensive,
// but in exchange the refund on every call to nonReentrant will be lower in
// amount. Since refunds are capped to a percentage of the total
// transaction's gas, it is best to keep them low in cases like this one, to
// increase the likelihood of the full refund coming into effect.
uint256 private constant NOT_ENTERED = 1;
uint256 private constant ENTERED = 2;
/// @custom:storage-location erc7201:openzeppelin.storage.ReentrancyGuard
struct ReentrancyGuardStorage {
uint256 _status;
}
// keccak256(abi.encode(uint256(keccak256("openzeppelin.storage.ReentrancyGuard")) - 1)) & ~bytes32(uint256(0xff))
bytes32 private constant ReentrancyGuardStorageLocation = 0x9b779b17422d0df92223018b32b4d1fa46e071723d6817e2486d003becc55f00;
function _getReentrancyGuardStorage() private pure returns (ReentrancyGuardStorage storage $) {
assembly {
$.slot := ReentrancyGuardStorageLocation
}
}
/**
* @dev Unauthorized reentrant call.
*/
error ReentrancyGuardReentrantCall();
function __ReentrancyGuard_init() internal onlyInitializing {
__ReentrancyGuard_init_unchained();
}
function __ReentrancyGuard_init_unchained() internal onlyInitializing {
ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
$._status = NOT_ENTERED;
}
/**
* @dev Prevents a contract from calling itself, directly or indirectly.
* Calling a `nonReentrant` function from another `nonReentrant`
* function is not supported. It is possible to prevent this from happening
* by making the `nonReentrant` function external, and making it call a
* `private` function that does the actual work.
*/
modifier nonReentrant() {
_nonReentrantBefore();
_;
_nonReentrantAfter();
}
function _nonReentrantBefore() private {
ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
// On the first call to nonReentrant, _status will be NOT_ENTERED
if ($._status == ENTERED) {
revert ReentrancyGuardReentrantCall();
}
// Any calls to nonReentrant after this point will fail
$._status = ENTERED;
}
function _nonReentrantAfter() private {
ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
// By storing the original value once again, a refund is triggered (see
// https://eips.ethereum.org/EIPS/eip-2200)
$._status = NOT_ENTERED;
}
/**
* @dev Returns true if the reentrancy guard is currently set to "entered", which indicates there is a
* `nonReentrant` function in the call stack.
*/
function _reentrancyGuardEntered() internal view returns (bool) {
ReentrancyGuardStorage storage $ = _getReentrancyGuardStorage();
return $._status == ENTERED;
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/cryptography/ECDSA.sol)
pragma solidity ^0.8.20;
/**
* @dev Elliptic Curve Digital Signature Algorithm (ECDSA) operations.
*
* These functions can be used to verify that a message was signed by the holder
* of the private keys of a given address.
*/
library ECDSA {
enum RecoverError {
NoError,
InvalidSignature,
InvalidSignatureLength,
InvalidSignatureS
}
/**
* @dev The signature derives the `address(0)`.
*/
error ECDSAInvalidSignature();
/**
* @dev The signature has an invalid length.
*/
error ECDSAInvalidSignatureLength(uint256 length);
/**
* @dev The signature has an S value that is in the upper half order.
*/
error ECDSAInvalidSignatureS(bytes32 s);
/**
* @dev Returns the address that signed a hashed message (`hash`) with `signature` or an error. This will not
* return address(0) without also returning an error description. Errors are documented using an enum (error type)
* and a bytes32 providing additional information about the error.
*
* If no error is returned, then the address can be used for verification purposes.
*
* The `ecrecover` EVM precompile allows for malleable (non-unique) signatures:
* this function rejects them by requiring the `s` value to be in the lower
* half order, and the `v` value to be either 27 or 28.
*
* IMPORTANT: `hash` _must_ be the result of a hash operation for the
* verification to be secure: it is possible to craft signatures that
* recover to arbitrary addresses for non-hashed data. A safe way to ensure
* this is by receiving a hash of the original message (which may otherwise
* be too long), and then calling {MessageHashUtils-toEthSignedMessageHash} on it.
*
* Documentation for signature generation:
* - with https://web3js.readthedocs.io/en/v1.3.4/web3-eth-accounts.html#sign[Web3.js]
* - with https://docs.ethers.io/v5/api/signer/#Signer-signMessage[ethers]
*/
function tryRecover(
bytes32 hash,
bytes memory signature
) internal pure returns (address recovered, RecoverError err, bytes32 errArg) {
if (signature.length == 65) {
bytes32 r;
bytes32 s;
uint8 v;
// ecrecover takes the signature parameters, and the only way to get them
// currently is to use assembly.
assembly ("memory-safe") {
r := mload(add(signature, 0x20))
s := mload(add(signature, 0x40))
v := byte(0, mload(add(signature, 0x60)))
}
return tryRecover(hash, v, r, s);
} else {
return (address(0), RecoverError.InvalidSignatureLength, bytes32(signature.length));
}
}
/**
* @dev Returns the address that signed a hashed message (`hash`) with
* `signature`. This address can then be used for verification purposes.
*
* The `ecrecover` EVM precompile allows for malleable (non-unique) signatures:
* this function rejects them by requiring the `s` value to be in the lower
* half order, and the `v` value to be either 27 or 28.
*
* IMPORTANT: `hash` _must_ be the result of a hash operation for the
* verification to be secure: it is possible to craft signatures that
* recover to arbitrary addresses for non-hashed data. A safe way to ensure
* this is by receiving a hash of the original message (which may otherwise
* be too long), and then calling {MessageHashUtils-toEthSignedMessageHash} on it.
*/
function recover(bytes32 hash, bytes memory signature) internal pure returns (address) {
(address recovered, RecoverError error, bytes32 errorArg) = tryRecover(hash, signature);
_throwError(error, errorArg);
return recovered;
}
/**
* @dev Overload of {ECDSA-tryRecover} that receives the `r` and `vs` short-signature fields separately.
*
* See https://eips.ethereum.org/EIPS/eip-2098[ERC-2098 short signatures]
*/
function tryRecover(
bytes32 hash,
bytes32 r,
bytes32 vs
) internal pure returns (address recovered, RecoverError err, bytes32 errArg) {
unchecked {
bytes32 s = vs & bytes32(0x7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff);
// We do not check for an overflow here since the shift operation results in 0 or 1.
uint8 v = uint8((uint256(vs) >> 255) + 27);
return tryRecover(hash, v, r, s);
}
}
/**
* @dev Overload of {ECDSA-recover} that receives the `r and `vs` short-signature fields separately.
*/
function recover(bytes32 hash, bytes32 r, bytes32 vs) internal pure returns (address) {
(address recovered, RecoverError error, bytes32 errorArg) = tryRecover(hash, r, vs);
_throwError(error, errorArg);
return recovered;
}
/**
* @dev Overload of {ECDSA-tryRecover} that receives the `v`,
* `r` and `s` signature fields separately.
*/
function tryRecover(
bytes32 hash,
uint8 v,
bytes32 r,
bytes32 s
) internal pure returns (address recovered, RecoverError err, bytes32 errArg) {
// EIP-2 still allows signature malleability for ecrecover(). Remove this possibility and make the signature
// unique. Appendix F in the Ethereum Yellow paper (https://ethereum.github.io/yellowpaper/paper.pdf), defines
// the valid range for s in (301): 0 < s < secp256k1n ÷ 2 + 1, and for v in (302): v ∈ {27, 28}. Most
// signatures from current libraries generate a unique signature with an s-value in the lower half order.
//
// If your library generates malleable signatures, such as s-values in the upper range, calculate a new s-value
// with 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEBAAEDCE6AF48A03BBFD25E8CD0364141 - s1 and flip v from 27 to 28 or
// vice versa. If your library also generates signatures with 0/1 for v instead 27/28, add 27 to v to accept
// these malleable signatures as well.
if (uint256(s) > 0x7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5D576E7357A4501DDFE92F46681B20A0) {
return (address(0), RecoverError.InvalidSignatureS, s);
}
// If the signature is valid (and not malleable), return the signer address
address signer = ecrecover(hash, v, r, s);
if (signer == address(0)) {
return (address(0), RecoverError.InvalidSignature, bytes32(0));
}
return (signer, RecoverError.NoError, bytes32(0));
}
/**
* @dev Overload of {ECDSA-recover} that receives the `v`,
* `r` and `s` signature fields separately.
*/
function recover(bytes32 hash, uint8 v, bytes32 r, bytes32 s) internal pure returns (address) {
(address recovered, RecoverError error, bytes32 errorArg) = tryRecover(hash, v, r, s);
_throwError(error, errorArg);
return recovered;
}
/**
* @dev Optionally reverts with the corresponding custom error according to the `error` argument provided.
*/
function _throwError(RecoverError error, bytes32 errorArg) private pure {
if (error == RecoverError.NoError) {
return; // no error: do nothing
} else if (error == RecoverError.InvalidSignature) {
revert ECDSAInvalidSignature();
} else if (error == RecoverError.InvalidSignatureLength) {
revert ECDSAInvalidSignatureLength(uint256(errorArg));
} else if (error == RecoverError.InvalidSignatureS) {
revert ECDSAInvalidSignatureS(errorArg);
}
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/cryptography/MessageHashUtils.sol)
pragma solidity ^0.8.20;
import {Strings} from "../Strings.sol";
/**
* @dev Signature message hash utilities for producing digests to be consumed by {ECDSA} recovery or signing.
*
* The library provides methods for generating a hash of a message that conforms to the
* https://eips.ethereum.org/EIPS/eip-191[ERC-191] and https://eips.ethereum.org/EIPS/eip-712[EIP 712]
* specifications.
*/
library MessageHashUtils {
/**
* @dev Returns the keccak256 digest of an ERC-191 signed data with version
* `0x45` (`personal_sign` messages).
*
* The digest is calculated by prefixing a bytes32 `messageHash` with
* `"\x19Ethereum Signed Message:\n32"` and hashing the result. It corresponds with the
* hash signed when using the https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`] JSON-RPC method.
*
* NOTE: The `messageHash` parameter is intended to be the result of hashing a raw message with
* keccak256, although any bytes32 value can be safely used because the final digest will
* be re-hashed.
*
* See {ECDSA-recover}.
*/
function toEthSignedMessageHash(bytes32 messageHash) internal pure returns (bytes32 digest) {
assembly ("memory-safe") {
mstore(0x00, "\x19Ethereum Signed Message:\n32") // 32 is the bytes-length of messageHash
mstore(0x1c, messageHash) // 0x1c (28) is the length of the prefix
digest := keccak256(0x00, 0x3c) // 0x3c is the length of the prefix (0x1c) + messageHash (0x20)
}
}
/**
* @dev Returns the keccak256 digest of an ERC-191 signed data with version
* `0x45` (`personal_sign` messages).
*
* The digest is calculated by prefixing an arbitrary `message` with
* `"\x19Ethereum Signed Message:\n" + len(message)` and hashing the result. It corresponds with the
* hash signed when using the https://eth.wiki/json-rpc/API#eth_sign[`eth_sign`] JSON-RPC method.
*
* See {ECDSA-recover}.
*/
function toEthSignedMessageHash(bytes memory message) internal pure returns (bytes32) {
return
keccak256(bytes.concat("\x19Ethereum Signed Message:\n", bytes(Strings.toString(message.length)), message));
}
/**
* @dev Returns the keccak256 digest of an ERC-191 signed data with version
* `0x00` (data with intended validator).
*
* The digest is calculated by prefixing an arbitrary `data` with `"\x19\x00"` and the intended
* `validator` address. Then hashing the result.
*
* See {ECDSA-recover}.
*/
function toDataWithIntendedValidatorHash(address validator, bytes memory data) internal pure returns (bytes32) {
return keccak256(abi.encodePacked(hex"19_00", validator, data));
}
/**
* @dev Returns the keccak256 digest of an EIP-712 typed data (ERC-191 version `0x01`).
*
* The digest is calculated from a `domainSeparator` and a `structHash`, by prefixing them with
* `\x19\x01` and hashing the result. It corresponds to the hash signed by the
* https://eips.ethereum.org/EIPS/eip-712[`eth_signTypedData`] JSON-RPC method as part of EIP-712.
*
* See {ECDSA-recover}.
*/
function toTypedDataHash(bytes32 domainSeparator, bytes32 structHash) internal pure returns (bytes32 digest) {
assembly ("memory-safe") {
let ptr := mload(0x40)
mstore(ptr, hex"19_01")
mstore(add(ptr, 0x02), domainSeparator)
mstore(add(ptr, 0x22), structHash)
digest := keccak256(ptr, 0x42)
}
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/math/Math.sol)
pragma solidity ^0.8.20;
import {Panic} from "../Panic.sol";
import {SafeCast} from "./SafeCast.sol";
/**
* @dev Standard math utilities missing in the Solidity language.
*/
library Math {
enum Rounding {
Floor, // Toward negative infinity
Ceil, // Toward positive infinity
Trunc, // Toward zero
Expand // Away from zero
}
/**
* @dev Returns the addition of two unsigned integers, with an success flag (no overflow).
*/
function tryAdd(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
uint256 c = a + b;
if (c < a) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the subtraction of two unsigned integers, with an success flag (no overflow).
*/
function trySub(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
if (b > a) return (false, 0);
return (true, a - b);
}
}
/**
* @dev Returns the multiplication of two unsigned integers, with an success flag (no overflow).
*/
function tryMul(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) return (true, 0);
uint256 c = a * b;
if (c / a != b) return (false, 0);
return (true, c);
}
}
/**
* @dev Returns the division of two unsigned integers, with a success flag (no division by zero).
*/
function tryDiv(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
if (b == 0) return (false, 0);
return (true, a / b);
}
}
/**
* @dev Returns the remainder of dividing two unsigned integers, with a success flag (no division by zero).
*/
function tryMod(uint256 a, uint256 b) internal pure returns (bool success, uint256 result) {
unchecked {
if (b == 0) return (false, 0);
return (true, a % b);
}
}
/**
* @dev Branchless ternary evaluation for `a ? b : c`. Gas costs are constant.
*
* IMPORTANT: This function may reduce bytecode size and consume less gas when used standalone.
* However, the compiler may optimize Solidity ternary operations (i.e. `a ? b : c`) to only compute
* one branch when needed, making this function more expensive.
*/
function ternary(bool condition, uint256 a, uint256 b) internal pure returns (uint256) {
unchecked {
// branchless ternary works because:
// b ^ (a ^ b) == a
// b ^ 0 == b
return b ^ ((a ^ b) * SafeCast.toUint(condition));
}
}
/**
* @dev Returns the largest of two numbers.
*/
function max(uint256 a, uint256 b) internal pure returns (uint256) {
return ternary(a > b, a, b);
}
/**
* @dev Returns the smallest of two numbers.
*/
function min(uint256 a, uint256 b) internal pure returns (uint256) {
return ternary(a < b, a, b);
}
/**
* @dev Returns the average of two numbers. The result is rounded towards
* zero.
*/
function average(uint256 a, uint256 b) internal pure returns (uint256) {
// (a + b) / 2 can overflow.
return (a & b) + (a ^ b) / 2;
}
/**
* @dev Returns the ceiling of the division of two numbers.
*
* This differs from standard division with `/` in that it rounds towards infinity instead
* of rounding towards zero.
*/
function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
if (b == 0) {
// Guarantee the same behavior as in a regular Solidity division.
Panic.panic(Panic.DIVISION_BY_ZERO);
}
// The following calculation ensures accurate ceiling division without overflow.
// Since a is non-zero, (a - 1) / b will not overflow.
// The largest possible result occurs when (a - 1) / b is type(uint256).max,
// but the largest value we can obtain is type(uint256).max - 1, which happens
// when a = type(uint256).max and b = 1.
unchecked {
return SafeCast.toUint(a > 0) * ((a - 1) / b + 1);
}
}
/**
* @dev Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
* denominator == 0.
*
* Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
* Uniswap Labs also under MIT license.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
unchecked {
// 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2²⁵⁶ and mod 2²⁵⁶ - 1, then use
// the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
// variables such that product = prod1 * 2²⁵⁶ + prod0.
uint256 prod0 = x * y; // Least significant 256 bits of the product
uint256 prod1; // Most significant 256 bits of the product
assembly {
let mm := mulmod(x, y, not(0))
prod1 := sub(sub(mm, prod0), lt(mm, prod0))
}
// Handle non-overflow cases, 256 by 256 division.
if (prod1 == 0) {
// Solidity will revert if denominator == 0, unlike the div opcode on its own.
// The surrounding unchecked block does not change this fact.
// See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
return prod0 / denominator;
}
// Make sure the result is less than 2²⁵⁶. Also prevents denominator == 0.
if (denominator <= prod1) {
Panic.panic(ternary(denominator == 0, Panic.DIVISION_BY_ZERO, Panic.UNDER_OVERFLOW));
}
///////////////////////////////////////////////
// 512 by 256 division.
///////////////////////////////////////////////
// Make division exact by subtracting the remainder from [prod1 prod0].
uint256 remainder;
assembly {
// Compute remainder using mulmod.
remainder := mulmod(x, y, denominator)
// Subtract 256 bit number from 512 bit number.
prod1 := sub(prod1, gt(remainder, prod0))
prod0 := sub(prod0, remainder)
}
// Factor powers of two out of denominator and compute largest power of two divisor of denominator.
// Always >= 1. See https://cs.stackexchange.com/q/138556/92363.
uint256 twos = denominator & (0 - denominator);
assembly {
// Divide denominator by twos.
denominator := div(denominator, twos)
// Divide [prod1 prod0] by twos.
prod0 := div(prod0, twos)
// Flip twos such that it is 2²⁵⁶ / twos. If twos is zero, then it becomes one.
twos := add(div(sub(0, twos), twos), 1)
}
// Shift in bits from prod1 into prod0.
prod0 |= prod1 * twos;
// Invert denominator mod 2²⁵⁶. Now that denominator is an odd number, it has an inverse modulo 2²⁵⁶ such
// that denominator * inv ≡ 1 mod 2²⁵⁶. Compute the inverse by starting with a seed that is correct for
// four bits. That is, denominator * inv ≡ 1 mod 2⁴.
uint256 inverse = (3 * denominator) ^ 2;
// Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also
// works in modular arithmetic, doubling the correct bits in each step.
inverse *= 2 - denominator * inverse; // inverse mod 2⁸
inverse *= 2 - denominator * inverse; // inverse mod 2¹⁶
inverse *= 2 - denominator * inverse; // inverse mod 2³²
inverse *= 2 - denominator * inverse; // inverse mod 2⁶⁴
inverse *= 2 - denominator * inverse; // inverse mod 2¹²⁸
inverse *= 2 - denominator * inverse; // inverse mod 2²⁵⁶
// Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
// This will give us the correct result modulo 2²⁵⁶. Since the preconditions guarantee that the outcome is
// less than 2²⁵⁶, this is the final result. We don't need to compute the high bits of the result and prod1
// is no longer required.
result = prod0 * inverse;
return result;
}
}
/**
* @dev Calculates x * y / denominator with full precision, following the selected rounding direction.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
return mulDiv(x, y, denominator) + SafeCast.toUint(unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0);
}
/**
* @dev Calculate the modular multiplicative inverse of a number in Z/nZ.
*
* If n is a prime, then Z/nZ is a field. In that case all elements are inversible, except 0.
* If n is not a prime, then Z/nZ is not a field, and some elements might not be inversible.
*
* If the input value is not inversible, 0 is returned.
*
* NOTE: If you know for sure that n is (big) a prime, it may be cheaper to use Fermat's little theorem and get the
* inverse using `Math.modExp(a, n - 2, n)`. See {invModPrime}.
*/
function invMod(uint256 a, uint256 n) internal pure returns (uint256) {
unchecked {
if (n == 0) return 0;
// The inverse modulo is calculated using the Extended Euclidean Algorithm (iterative version)
// Used to compute integers x and y such that: ax + ny = gcd(a, n).
// When the gcd is 1, then the inverse of a modulo n exists and it's x.
// ax + ny = 1
// ax = 1 + (-y)n
// ax ≡ 1 (mod n) # x is the inverse of a modulo n
// If the remainder is 0 the gcd is n right away.
uint256 remainder = a % n;
uint256 gcd = n;
// Therefore the initial coefficients are:
// ax + ny = gcd(a, n) = n
// 0a + 1n = n
int256 x = 0;
int256 y = 1;
while (remainder != 0) {
uint256 quotient = gcd / remainder;
(gcd, remainder) = (
// The old remainder is the next gcd to try.
remainder,
// Compute the next remainder.
// Can't overflow given that (a % gcd) * (gcd // (a % gcd)) <= gcd
// where gcd is at most n (capped to type(uint256).max)
gcd - remainder * quotient
);
(x, y) = (
// Increment the coefficient of a.
y,
// Decrement the coefficient of n.
// Can overflow, but the result is casted to uint256 so that the
// next value of y is "wrapped around" to a value between 0 and n - 1.
x - y * int256(quotient)
);
}
if (gcd != 1) return 0; // No inverse exists.
return ternary(x < 0, n - uint256(-x), uint256(x)); // Wrap the result if it's negative.
}
}
/**
* @dev Variant of {invMod}. More efficient, but only works if `p` is known to be a prime greater than `2`.
*
* From https://en.wikipedia.org/wiki/Fermat%27s_little_theorem[Fermat's little theorem], we know that if p is
* prime, then `a**(p-1) ≡ 1 mod p`. As a consequence, we have `a * a**(p-2) ≡ 1 mod p`, which means that
* `a**(p-2)` is the modular multiplicative inverse of a in Fp.
*
* NOTE: this function does NOT check that `p` is a prime greater than `2`.
*/
function invModPrime(uint256 a, uint256 p) internal view returns (uint256) {
unchecked {
return Math.modExp(a, p - 2, p);
}
}
/**
* @dev Returns the modular exponentiation of the specified base, exponent and modulus (b ** e % m)
*
* Requirements:
* - modulus can't be zero
* - underlying staticcall to precompile must succeed
*
* IMPORTANT: The result is only valid if the underlying call succeeds. When using this function, make
* sure the chain you're using it on supports the precompiled contract for modular exponentiation
* at address 0x05 as specified in https://eips.ethereum.org/EIPS/eip-198[EIP-198]. Otherwise,
* the underlying function will succeed given the lack of a revert, but the result may be incorrectly
* interpreted as 0.
*/
function modExp(uint256 b, uint256 e, uint256 m) internal view returns (uint256) {
(bool success, uint256 result) = tryModExp(b, e, m);
if (!success) {
Panic.panic(Panic.DIVISION_BY_ZERO);
}
return result;
}
/**
* @dev Returns the modular exponentiation of the specified base, exponent and modulus (b ** e % m).
* It includes a success flag indicating if the operation succeeded. Operation will be marked as failed if trying
* to operate modulo 0 or if the underlying precompile reverted.
*
* IMPORTANT: The result is only valid if the success flag is true. When using this function, make sure the chain
* you're using it on supports the precompiled contract for modular exponentiation at address 0x05 as specified in
* https://eips.ethereum.org/EIPS/eip-198[EIP-198]. Otherwise, the underlying function will succeed given the lack
* of a revert, but the result may be incorrectly interpreted as 0.
*/
function tryModExp(uint256 b, uint256 e, uint256 m) internal view returns (bool success, uint256 result) {
if (m == 0) return (false, 0);
assembly ("memory-safe") {
let ptr := mload(0x40)
// | Offset | Content | Content (Hex) |
// |-----------|------------|--------------------------------------------------------------------|
// | 0x00:0x1f | size of b | 0x0000000000000000000000000000000000000000000000000000000000000020 |
// | 0x20:0x3f | size of e | 0x0000000000000000000000000000000000000000000000000000000000000020 |
// | 0x40:0x5f | size of m | 0x0000000000000000000000000000000000000000000000000000000000000020 |
// | 0x60:0x7f | value of b | 0x<.............................................................b> |
// | 0x80:0x9f | value of e | 0x<.............................................................e> |
// | 0xa0:0xbf | value of m | 0x<.............................................................m> |
mstore(ptr, 0x20)
mstore(add(ptr, 0x20), 0x20)
mstore(add(ptr, 0x40), 0x20)
mstore(add(ptr, 0x60), b)
mstore(add(ptr, 0x80), e)
mstore(add(ptr, 0xa0), m)
// Given the result < m, it's guaranteed to fit in 32 bytes,
// so we can use the memory scratch space located at offset 0.
success := staticcall(gas(), 0x05, ptr, 0xc0, 0x00, 0x20)
result := mload(0x00)
}
}
/**
* @dev Variant of {modExp} that supports inputs of arbitrary length.
*/
function modExp(bytes memory b, bytes memory e, bytes memory m) internal view returns (bytes memory) {
(bool success, bytes memory result) = tryModExp(b, e, m);
if (!success) {
Panic.panic(Panic.DIVISION_BY_ZERO);
}
return result;
}
/**
* @dev Variant of {tryModExp} that supports inputs of arbitrary length.
*/
function tryModExp(
bytes memory b,
bytes memory e,
bytes memory m
) internal view returns (bool success, bytes memory result) {
if (_zeroBytes(m)) return (false, new bytes(0));
uint256 mLen = m.length;
// Encode call args in result and move the free memory pointer
result = abi.encodePacked(b.length, e.length, mLen, b, e, m);
assembly ("memory-safe") {
let dataPtr := add(result, 0x20)
// Write result on top of args to avoid allocating extra memory.
success := staticcall(gas(), 0x05, dataPtr, mload(result), dataPtr, mLen)
// Overwrite the length.
// result.length > returndatasize() is guaranteed because returndatasize() == m.length
mstore(result, mLen)
// Set the memory pointer after the returned data.
mstore(0x40, add(dataPtr, mLen))
}
}
/**
* @dev Returns whether the provided byte array is zero.
*/
function _zeroBytes(bytes memory byteArray) private pure returns (bool) {
for (uint256 i = 0; i < byteArray.length; ++i) {
if (byteArray[i] != 0) {
return false;
}
}
return true;
}
/**
* @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
* towards zero.
*
* This method is based on Newton's method for computing square roots; the algorithm is restricted to only
* using integer operations.
*/
function sqrt(uint256 a) internal pure returns (uint256) {
unchecked {
// Take care of easy edge cases when a == 0 or a == 1
if (a <= 1) {
return a;
}
// In this function, we use Newton's method to get a root of `f(x) := x² - a`. It involves building a
// sequence x_n that converges toward sqrt(a). For each iteration x_n, we also define the error between
// the current value as `ε_n = | x_n - sqrt(a) |`.
//
// For our first estimation, we consider `e` the smallest power of 2 which is bigger than the square root
// of the target. (i.e. `2**(e-1) ≤ sqrt(a) < 2**e`). We know that `e ≤ 128` because `(2¹²⁸)² = 2²⁵⁶` is
// bigger than any uint256.
//
// By noticing that
// `2**(e-1) ≤ sqrt(a) < 2**e → (2**(e-1))² ≤ a < (2**e)² → 2**(2*e-2) ≤ a < 2**(2*e)`
// we can deduce that `e - 1` is `log2(a) / 2`. We can thus compute `x_n = 2**(e-1)` using a method similar
// to the msb function.
uint256 aa = a;
uint256 xn = 1;
if (aa >= (1 << 128)) {
aa >>= 128;
xn <<= 64;
}
if (aa >= (1 << 64)) {
aa >>= 64;
xn <<= 32;
}
if (aa >= (1 << 32)) {
aa >>= 32;
xn <<= 16;
}
if (aa >= (1 << 16)) {
aa >>= 16;
xn <<= 8;
}
if (aa >= (1 << 8)) {
aa >>= 8;
xn <<= 4;
}
if (aa >= (1 << 4)) {
aa >>= 4;
xn <<= 2;
}
if (aa >= (1 << 2)) {
xn <<= 1;
}
// We now have x_n such that `x_n = 2**(e-1) ≤ sqrt(a) < 2**e = 2 * x_n`. This implies ε_n ≤ 2**(e-1).
//
// We can refine our estimation by noticing that the middle of that interval minimizes the error.
// If we move x_n to equal 2**(e-1) + 2**(e-2), then we reduce the error to ε_n ≤ 2**(e-2).
// This is going to be our x_0 (and ε_0)
xn = (3 * xn) >> 1; // ε_0 := | x_0 - sqrt(a) | ≤ 2**(e-2)
// From here, Newton's method give us:
// x_{n+1} = (x_n + a / x_n) / 2
//
// One should note that:
// x_{n+1}² - a = ((x_n + a / x_n) / 2)² - a
// = ((x_n² + a) / (2 * x_n))² - a
// = (x_n⁴ + 2 * a * x_n² + a²) / (4 * x_n²) - a
// = (x_n⁴ + 2 * a * x_n² + a² - 4 * a * x_n²) / (4 * x_n²)
// = (x_n⁴ - 2 * a * x_n² + a²) / (4 * x_n²)
// = (x_n² - a)² / (2 * x_n)²
// = ((x_n² - a) / (2 * x_n))²
// ≥ 0
// Which proves that for all n ≥ 1, sqrt(a) ≤ x_n
//
// This gives us the proof of quadratic convergence of the sequence:
// ε_{n+1} = | x_{n+1} - sqrt(a) |
// = | (x_n + a / x_n) / 2 - sqrt(a) |
// = | (x_n² + a - 2*x_n*sqrt(a)) / (2 * x_n) |
// = | (x_n - sqrt(a))² / (2 * x_n) |
// = | ε_n² / (2 * x_n) |
// = ε_n² / | (2 * x_n) |
//
// For the first iteration, we have a special case where x_0 is known:
// ε_1 = ε_0² / | (2 * x_0) |
// ≤ (2**(e-2))² / (2 * (2**(e-1) + 2**(e-2)))
// ≤ 2**(2*e-4) / (3 * 2**(e-1))
// ≤ 2**(e-3) / 3
// ≤ 2**(e-3-log2(3))
// ≤ 2**(e-4.5)
//
// For the following iterations, we use the fact that, 2**(e-1) ≤ sqrt(a) ≤ x_n:
// ε_{n+1} = ε_n² / | (2 * x_n) |
// ≤ (2**(e-k))² / (2 * 2**(e-1))
// ≤ 2**(2*e-2*k) / 2**e
// ≤ 2**(e-2*k)
xn = (xn + a / xn) >> 1; // ε_1 := | x_1 - sqrt(a) | ≤ 2**(e-4.5) -- special case, see above
xn = (xn + a / xn) >> 1; // ε_2 := | x_2 - sqrt(a) | ≤ 2**(e-9) -- general case with k = 4.5
xn = (xn + a / xn) >> 1; // ε_3 := | x_3 - sqrt(a) | ≤ 2**(e-18) -- general case with k = 9
xn = (xn + a / xn) >> 1; // ε_4 := | x_4 - sqrt(a) | ≤ 2**(e-36) -- general case with k = 18
xn = (xn + a / xn) >> 1; // ε_5 := | x_5 - sqrt(a) | ≤ 2**(e-72) -- general case with k = 36
xn = (xn + a / xn) >> 1; // ε_6 := | x_6 - sqrt(a) | ≤ 2**(e-144) -- general case with k = 72
// Because e ≤ 128 (as discussed during the first estimation phase), we know have reached a precision
// ε_6 ≤ 2**(e-144) < 1. Given we're operating on integers, then we can ensure that xn is now either
// sqrt(a) or sqrt(a) + 1.
return xn - SafeCast.toUint(xn > a / xn);
}
}
/**
* @dev Calculates sqrt(a), following the selected rounding direction.
*/
function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = sqrt(a);
return result + SafeCast.toUint(unsignedRoundsUp(rounding) && result * result < a);
}
}
/**
* @dev Return the log in base 2 of a positive value rounded towards zero.
* Returns 0 if given 0.
*/
function log2(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
uint256 exp;
unchecked {
exp = 128 * SafeCast.toUint(value > (1 << 128) - 1);
value >>= exp;
result += exp;
exp = 64 * SafeCast.toUint(value > (1 << 64) - 1);
value >>= exp;
result += exp;
exp = 32 * SafeCast.toUint(value > (1 << 32) - 1);
value >>= exp;
result += exp;
exp = 16 * SafeCast.toUint(value > (1 << 16) - 1);
value >>= exp;
result += exp;
exp = 8 * SafeCast.toUint(value > (1 << 8) - 1);
value >>= exp;
result += exp;
exp = 4 * SafeCast.toUint(value > (1 << 4) - 1);
value >>= exp;
result += exp;
exp = 2 * SafeCast.toUint(value > (1 << 2) - 1);
value >>= exp;
result += exp;
result += SafeCast.toUint(value > 1);
}
return result;
}
/**
* @dev Return the log in base 2, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log2(value);
return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << result < value);
}
}
/**
* @dev Return the log in base 10 of a positive value rounded towards zero.
* Returns 0 if given 0.
*/
function log10(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >= 10 ** 64) {
value /= 10 ** 64;
result += 64;
}
if (value >= 10 ** 32) {
value /= 10 ** 32;
result += 32;
}
if (value >= 10 ** 16) {
value /= 10 ** 16;
result += 16;
}
if (value >= 10 ** 8) {
value /= 10 ** 8;
result += 8;
}
if (value >= 10 ** 4) {
value /= 10 ** 4;
result += 4;
}
if (value >= 10 ** 2) {
value /= 10 ** 2;
result += 2;
}
if (value >= 10 ** 1) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 10, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log10(value);
return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 10 ** result < value);
}
}
/**
* @dev Return the log in base 256 of a positive value rounded towards zero.
* Returns 0 if given 0.
*
* Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
*/
function log256(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
uint256 isGt;
unchecked {
isGt = SafeCast.toUint(value > (1 << 128) - 1);
value >>= isGt * 128;
result += isGt * 16;
isGt = SafeCast.toUint(value > (1 << 64) - 1);
value >>= isGt * 64;
result += isGt * 8;
isGt = SafeCast.toUint(value > (1 << 32) - 1);
value >>= isGt * 32;
result += isGt * 4;
isGt = SafeCast.toUint(value > (1 << 16) - 1);
value >>= isGt * 16;
result += isGt * 2;
result += SafeCast.toUint(value > (1 << 8) - 1);
}
return result;
}
/**
* @dev Return the log in base 256, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log256(value);
return result + SafeCast.toUint(unsignedRoundsUp(rounding) && 1 << (result << 3) < value);
}
}
/**
* @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers.
*/
function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) {
return uint8(rounding) % 2 == 1;
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/math/SafeCast.sol)
// This file was procedurally generated from scripts/generate/templates/SafeCast.js.
pragma solidity ^0.8.20;
/**
* @dev Wrappers over Solidity's uintXX/intXX/bool casting operators with added overflow
* checks.
*
* Downcasting from uint256/int256 in Solidity does not revert on overflow. This can
* easily result in undesired exploitation or bugs, since developers usually
* assume that overflows raise errors. `SafeCast` restores this intuition by
* reverting the transaction when such an operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeCast {
/**
* @dev Value doesn't fit in an uint of `bits` size.
*/
error SafeCastOverflowedUintDowncast(uint8 bits, uint256 value);
/**
* @dev An int value doesn't fit in an uint of `bits` size.
*/
error SafeCastOverflowedIntToUint(int256 value);
/**
* @dev Value doesn't fit in an int of `bits` size.
*/
error SafeCastOverflowedIntDowncast(uint8 bits, int256 value);
/**
* @dev An uint value doesn't fit in an int of `bits` size.
*/
error SafeCastOverflowedUintToInt(uint256 value);
/**
* @dev Returns the downcasted uint248 from uint256, reverting on
* overflow (when the input is greater than largest uint248).
*
* Counterpart to Solidity's `uint248` operator.
*
* Requirements:
*
* - input must fit into 248 bits
*/
function toUint248(uint256 value) internal pure returns (uint248) {
if (value > type(uint248).max) {
revert SafeCastOverflowedUintDowncast(248, value);
}
return uint248(value);
}
/**
* @dev Returns the downcasted uint240 from uint256, reverting on
* overflow (when the input is greater than largest uint240).
*
* Counterpart to Solidity's `uint240` operator.
*
* Requirements:
*
* - input must fit into 240 bits
*/
function toUint240(uint256 value) internal pure returns (uint240) {
if (value > type(uint240).max) {
revert SafeCastOverflowedUintDowncast(240, value);
}
return uint240(value);
}
/**
* @dev Returns the downcasted uint232 from uint256, reverting on
* overflow (when the input is greater than largest uint232).
*
* Counterpart to Solidity's `uint232` operator.
*
* Requirements:
*
* - input must fit into 232 bits
*/
function toUint232(uint256 value) internal pure returns (uint232) {
if (value > type(uint232).max) {
revert SafeCastOverflowedUintDowncast(232, value);
}
return uint232(value);
}
/**
* @dev Returns the downcasted uint224 from uint256, reverting on
* overflow (when the input is greater than largest uint224).
*
* Counterpart to Solidity's `uint224` operator.
*
* Requirements:
*
* - input must fit into 224 bits
*/
function toUint224(uint256 value) internal pure returns (uint224) {
if (value > type(uint224).max) {
revert SafeCastOverflowedUintDowncast(224, value);
}
return uint224(value);
}
/**
* @dev Returns the downcasted uint216 from uint256, reverting on
* overflow (when the input is greater than largest uint216).
*
* Counterpart to Solidity's `uint216` operator.
*
* Requirements:
*
* - input must fit into 216 bits
*/
function toUint216(uint256 value) internal pure returns (uint216) {
if (value > type(uint216).max) {
revert SafeCastOverflowedUintDowncast(216, value);
}
return uint216(value);
}
/**
* @dev Returns the downcasted uint208 from uint256, reverting on
* overflow (when the input is greater than largest uint208).
*
* Counterpart to Solidity's `uint208` operator.
*
* Requirements:
*
* - input must fit into 208 bits
*/
function toUint208(uint256 value) internal pure returns (uint208) {
if (value > type(uint208).max) {
revert SafeCastOverflowedUintDowncast(208, value);
}
return uint208(value);
}
/**
* @dev Returns the downcasted uint200 from uint256, reverting on
* overflow (when the input is greater than largest uint200).
*
* Counterpart to Solidity's `uint200` operator.
*
* Requirements:
*
* - input must fit into 200 bits
*/
function toUint200(uint256 value) internal pure returns (uint200) {
if (value > type(uint200).max) {
revert SafeCastOverflowedUintDowncast(200, value);
}
return uint200(value);
}
/**
* @dev Returns the downcasted uint192 from uint256, reverting on
* overflow (when the input is greater than largest uint192).
*
* Counterpart to Solidity's `uint192` operator.
*
* Requirements:
*
* - input must fit into 192 bits
*/
function toUint192(uint256 value) internal pure returns (uint192) {
if (value > type(uint192).max) {
revert SafeCastOverflowedUintDowncast(192, value);
}
return uint192(value);
}
/**
* @dev Returns the downcasted uint184 from uint256, reverting on
* overflow (when the input is greater than largest uint184).
*
* Counterpart to Solidity's `uint184` operator.
*
* Requirements:
*
* - input must fit into 184 bits
*/
function toUint184(uint256 value) internal pure returns (uint184) {
if (value > type(uint184).max) {
revert SafeCastOverflowedUintDowncast(184, value);
}
return uint184(value);
}
/**
* @dev Returns the downcasted uint176 from uint256, reverting on
* overflow (when the input is greater than largest uint176).
*
* Counterpart to Solidity's `uint176` operator.
*
* Requirements:
*
* - input must fit into 176 bits
*/
function toUint176(uint256 value) internal pure returns (uint176) {
if (value > type(uint176).max) {
revert SafeCastOverflowedUintDowncast(176, value);
}
return uint176(value);
}
/**
* @dev Returns the downcasted uint168 from uint256, reverting on
* overflow (when the input is greater than largest uint168).
*
* Counterpart to Solidity's `uint168` operator.
*
* Requirements:
*
* - input must fit into 168 bits
*/
function toUint168(uint256 value) internal pure returns (uint168) {
if (value > type(uint168).max) {
revert SafeCastOverflowedUintDowncast(168, value);
}
return uint168(value);
}
/**
* @dev Returns the downcasted uint160 from uint256, reverting on
* overflow (when the input is greater than largest uint160).
*
* Counterpart to Solidity's `uint160` operator.
*
* Requirements:
*
* - input must fit into 160 bits
*/
function toUint160(uint256 value) internal pure returns (uint160) {
if (value > type(uint160).max) {
revert SafeCastOverflowedUintDowncast(160, value);
}
return uint160(value);
}
/**
* @dev Returns the downcasted uint152 from uint256, reverting on
* overflow (when the input is greater than largest uint152).
*
* Counterpart to Solidity's `uint152` operator.
*
* Requirements:
*
* - input must fit into 152 bits
*/
function toUint152(uint256 value) internal pure returns (uint152) {
if (value > type(uint152).max) {
revert SafeCastOverflowedUintDowncast(152, value);
}
return uint152(value);
}
/**
* @dev Returns the downcasted uint144 from uint256, reverting on
* overflow (when the input is greater than largest uint144).
*
* Counterpart to Solidity's `uint144` operator.
*
* Requirements:
*
* - input must fit into 144 bits
*/
function toUint144(uint256 value) internal pure returns (uint144) {
if (value > type(uint144).max) {
revert SafeCastOverflowedUintDowncast(144, value);
}
return uint144(value);
}
/**
* @dev Returns the downcasted uint136 from uint256, reverting on
* overflow (when the input is greater than largest uint136).
*
* Counterpart to Solidity's `uint136` operator.
*
* Requirements:
*
* - input must fit into 136 bits
*/
function toUint136(uint256 value) internal pure returns (uint136) {
if (value > type(uint136).max) {
revert SafeCastOverflowedUintDowncast(136, value);
}
return uint136(value);
}
/**
* @dev Returns the downcasted uint128 from uint256, reverting on
* overflow (when the input is greater than largest uint128).
*
* Counterpart to Solidity's `uint128` operator.
*
* Requirements:
*
* - input must fit into 128 bits
*/
function toUint128(uint256 value) internal pure returns (uint128) {
if (value > type(uint128).max) {
revert SafeCastOverflowedUintDowncast(128, value);
}
return uint128(value);
}
/**
* @dev Returns the downcasted uint120 from uint256, reverting on
* overflow (when the input is greater than largest uint120).
*
* Counterpart to Solidity's `uint120` operator.
*
* Requirements:
*
* - input must fit into 120 bits
*/
function toUint120(uint256 value) internal pure returns (uint120) {
if (value > type(uint120).max) {
revert SafeCastOverflowedUintDowncast(120, value);
}
return uint120(value);
}
/**
* @dev Returns the downcasted uint112 from uint256, reverting on
* overflow (when the input is greater than largest uint112).
*
* Counterpart to Solidity's `uint112` operator.
*
* Requirements:
*
* - input must fit into 112 bits
*/
function toUint112(uint256 value) internal pure returns (uint112) {
if (value > type(uint112).max) {
revert SafeCastOverflowedUintDowncast(112, value);
}
return uint112(value);
}
/**
* @dev Returns the downcasted uint104 from uint256, reverting on
* overflow (when the input is greater than largest uint104).
*
* Counterpart to Solidity's `uint104` operator.
*
* Requirements:
*
* - input must fit into 104 bits
*/
function toUint104(uint256 value) internal pure returns (uint104) {
if (value > type(uint104).max) {
revert SafeCastOverflowedUintDowncast(104, value);
}
return uint104(value);
}
/**
* @dev Returns the downcasted uint96 from uint256, reverting on
* overflow (when the input is greater than largest uint96).
*
* Counterpart to Solidity's `uint96` operator.
*
* Requirements:
*
* - input must fit into 96 bits
*/
function toUint96(uint256 value) internal pure returns (uint96) {
if (value > type(uint96).max) {
revert SafeCastOverflowedUintDowncast(96, value);
}
return uint96(value);
}
/**
* @dev Returns the downcasted uint88 from uint256, reverting on
* overflow (when the input is greater than largest uint88).
*
* Counterpart to Solidity's `uint88` operator.
*
* Requirements:
*
* - input must fit into 88 bits
*/
function toUint88(uint256 value) internal pure returns (uint88) {
if (value > type(uint88).max) {
revert SafeCastOverflowedUintDowncast(88, value);
}
return uint88(value);
}
/**
* @dev Returns the downcasted uint80 from uint256, reverting on
* overflow (when the input is greater than largest uint80).
*
* Counterpart to Solidity's `uint80` operator.
*
* Requirements:
*
* - input must fit into 80 bits
*/
function toUint80(uint256 value) internal pure returns (uint80) {
if (value > type(uint80).max) {
revert SafeCastOverflowedUintDowncast(80, value);
}
return uint80(value);
}
/**
* @dev Returns the downcasted uint72 from uint256, reverting on
* overflow (when the input is greater than largest uint72).
*
* Counterpart to Solidity's `uint72` operator.
*
* Requirements:
*
* - input must fit into 72 bits
*/
function toUint72(uint256 value) internal pure returns (uint72) {
if (value > type(uint72).max) {
revert SafeCastOverflowedUintDowncast(72, value);
}
return uint72(value);
}
/**
* @dev Returns the downcasted uint64 from uint256, reverting on
* overflow (when the input is greater than largest uint64).
*
* Counterpart to Solidity's `uint64` operator.
*
* Requirements:
*
* - input must fit into 64 bits
*/
function toUint64(uint256 value) internal pure returns (uint64) {
if (value > type(uint64).max) {
revert SafeCastOverflowedUintDowncast(64, value);
}
return uint64(value);
}
/**
* @dev Returns the downcasted uint56 from uint256, reverting on
* overflow (when the input is greater than largest uint56).
*
* Counterpart to Solidity's `uint56` operator.
*
* Requirements:
*
* - input must fit into 56 bits
*/
function toUint56(uint256 value) internal pure returns (uint56) {
if (value > type(uint56).max) {
revert SafeCastOverflowedUintDowncast(56, value);
}
return uint56(value);
}
/**
* @dev Returns the downcasted uint48 from uint256, reverting on
* overflow (when the input is greater than largest uint48).
*
* Counterpart to Solidity's `uint48` operator.
*
* Requirements:
*
* - input must fit into 48 bits
*/
function toUint48(uint256 value) internal pure returns (uint48) {
if (value > type(uint48).max) {
revert SafeCastOverflowedUintDowncast(48, value);
}
return uint48(value);
}
/**
* @dev Returns the downcasted uint40 from uint256, reverting on
* overflow (when the input is greater than largest uint40).
*
* Counterpart to Solidity's `uint40` operator.
*
* Requirements:
*
* - input must fit into 40 bits
*/
function toUint40(uint256 value) internal pure returns (uint40) {
if (value > type(uint40).max) {
revert SafeCastOverflowedUintDowncast(40, value);
}
return uint40(value);
}
/**
* @dev Returns the downcasted uint32 from uint256, reverting on
* overflow (when the input is greater than largest uint32).
*
* Counterpart to Solidity's `uint32` operator.
*
* Requirements:
*
* - input must fit into 32 bits
*/
function toUint32(uint256 value) internal pure returns (uint32) {
if (value > type(uint32).max) {
revert SafeCastOverflowedUintDowncast(32, value);
}
return uint32(value);
}
/**
* @dev Returns the downcasted uint24 from uint256, reverting on
* overflow (when the input is greater than largest uint24).
*
* Counterpart to Solidity's `uint24` operator.
*
* Requirements:
*
* - input must fit into 24 bits
*/
function toUint24(uint256 value) internal pure returns (uint24) {
if (value > type(uint24).max) {
revert SafeCastOverflowedUintDowncast(24, value);
}
return uint24(value);
}
/**
* @dev Returns the downcasted uint16 from uint256, reverting on
* overflow (when the input is greater than largest uint16).
*
* Counterpart to Solidity's `uint16` operator.
*
* Requirements:
*
* - input must fit into 16 bits
*/
function toUint16(uint256 value) internal pure returns (uint16) {
if (value > type(uint16).max) {
revert SafeCastOverflowedUintDowncast(16, value);
}
return uint16(value);
}
/**
* @dev Returns the downcasted uint8 from uint256, reverting on
* overflow (when the input is greater than largest uint8).
*
* Counterpart to Solidity's `uint8` operator.
*
* Requirements:
*
* - input must fit into 8 bits
*/
function toUint8(uint256 value) internal pure returns (uint8) {
if (value > type(uint8).max) {
revert SafeCastOverflowedUintDowncast(8, value);
}
return uint8(value);
}
/**
* @dev Converts a signed int256 into an unsigned uint256.
*
* Requirements:
*
* - input must be greater than or equal to 0.
*/
function toUint256(int256 value) internal pure returns (uint256) {
if (value < 0) {
revert SafeCastOverflowedIntToUint(value);
}
return uint256(value);
}
/**
* @dev Returns the downcasted int248 from int256, reverting on
* overflow (when the input is less than smallest int248 or
* greater than largest int248).
*
* Counterpart to Solidity's `int248` operator.
*
* Requirements:
*
* - input must fit into 248 bits
*/
function toInt248(int256 value) internal pure returns (int248 downcasted) {
downcasted = int248(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(248, value);
}
}
/**
* @dev Returns the downcasted int240 from int256, reverting on
* overflow (when the input is less than smallest int240 or
* greater than largest int240).
*
* Counterpart to Solidity's `int240` operator.
*
* Requirements:
*
* - input must fit into 240 bits
*/
function toInt240(int256 value) internal pure returns (int240 downcasted) {
downcasted = int240(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(240, value);
}
}
/**
* @dev Returns the downcasted int232 from int256, reverting on
* overflow (when the input is less than smallest int232 or
* greater than largest int232).
*
* Counterpart to Solidity's `int232` operator.
*
* Requirements:
*
* - input must fit into 232 bits
*/
function toInt232(int256 value) internal pure returns (int232 downcasted) {
downcasted = int232(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(232, value);
}
}
/**
* @dev Returns the downcasted int224 from int256, reverting on
* overflow (when the input is less than smallest int224 or
* greater than largest int224).
*
* Counterpart to Solidity's `int224` operator.
*
* Requirements:
*
* - input must fit into 224 bits
*/
function toInt224(int256 value) internal pure returns (int224 downcasted) {
downcasted = int224(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(224, value);
}
}
/**
* @dev Returns the downcasted int216 from int256, reverting on
* overflow (when the input is less than smallest int216 or
* greater than largest int216).
*
* Counterpart to Solidity's `int216` operator.
*
* Requirements:
*
* - input must fit into 216 bits
*/
function toInt216(int256 value) internal pure returns (int216 downcasted) {
downcasted = int216(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(216, value);
}
}
/**
* @dev Returns the downcasted int208 from int256, reverting on
* overflow (when the input is less than smallest int208 or
* greater than largest int208).
*
* Counterpart to Solidity's `int208` operator.
*
* Requirements:
*
* - input must fit into 208 bits
*/
function toInt208(int256 value) internal pure returns (int208 downcasted) {
downcasted = int208(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(208, value);
}
}
/**
* @dev Returns the downcasted int200 from int256, reverting on
* overflow (when the input is less than smallest int200 or
* greater than largest int200).
*
* Counterpart to Solidity's `int200` operator.
*
* Requirements:
*
* - input must fit into 200 bits
*/
function toInt200(int256 value) internal pure returns (int200 downcasted) {
downcasted = int200(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(200, value);
}
}
/**
* @dev Returns the downcasted int192 from int256, reverting on
* overflow (when the input is less than smallest int192 or
* greater than largest int192).
*
* Counterpart to Solidity's `int192` operator.
*
* Requirements:
*
* - input must fit into 192 bits
*/
function toInt192(int256 value) internal pure returns (int192 downcasted) {
downcasted = int192(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(192, value);
}
}
/**
* @dev Returns the downcasted int184 from int256, reverting on
* overflow (when the input is less than smallest int184 or
* greater than largest int184).
*
* Counterpart to Solidity's `int184` operator.
*
* Requirements:
*
* - input must fit into 184 bits
*/
function toInt184(int256 value) internal pure returns (int184 downcasted) {
downcasted = int184(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(184, value);
}
}
/**
* @dev Returns the downcasted int176 from int256, reverting on
* overflow (when the input is less than smallest int176 or
* greater than largest int176).
*
* Counterpart to Solidity's `int176` operator.
*
* Requirements:
*
* - input must fit into 176 bits
*/
function toInt176(int256 value) internal pure returns (int176 downcasted) {
downcasted = int176(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(176, value);
}
}
/**
* @dev Returns the downcasted int168 from int256, reverting on
* overflow (when the input is less than smallest int168 or
* greater than largest int168).
*
* Counterpart to Solidity's `int168` operator.
*
* Requirements:
*
* - input must fit into 168 bits
*/
function toInt168(int256 value) internal pure returns (int168 downcasted) {
downcasted = int168(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(168, value);
}
}
/**
* @dev Returns the downcasted int160 from int256, reverting on
* overflow (when the input is less than smallest int160 or
* greater than largest int160).
*
* Counterpart to Solidity's `int160` operator.
*
* Requirements:
*
* - input must fit into 160 bits
*/
function toInt160(int256 value) internal pure returns (int160 downcasted) {
downcasted = int160(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(160, value);
}
}
/**
* @dev Returns the downcasted int152 from int256, reverting on
* overflow (when the input is less than smallest int152 or
* greater than largest int152).
*
* Counterpart to Solidity's `int152` operator.
*
* Requirements:
*
* - input must fit into 152 bits
*/
function toInt152(int256 value) internal pure returns (int152 downcasted) {
downcasted = int152(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(152, value);
}
}
/**
* @dev Returns the downcasted int144 from int256, reverting on
* overflow (when the input is less than smallest int144 or
* greater than largest int144).
*
* Counterpart to Solidity's `int144` operator.
*
* Requirements:
*
* - input must fit into 144 bits
*/
function toInt144(int256 value) internal pure returns (int144 downcasted) {
downcasted = int144(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(144, value);
}
}
/**
* @dev Returns the downcasted int136 from int256, reverting on
* overflow (when the input is less than smallest int136 or
* greater than largest int136).
*
* Counterpart to Solidity's `int136` operator.
*
* Requirements:
*
* - input must fit into 136 bits
*/
function toInt136(int256 value) internal pure returns (int136 downcasted) {
downcasted = int136(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(136, value);
}
}
/**
* @dev Returns the downcasted int128 from int256, reverting on
* overflow (when the input is less than smallest int128 or
* greater than largest int128).
*
* Counterpart to Solidity's `int128` operator.
*
* Requirements:
*
* - input must fit into 128 bits
*/
function toInt128(int256 value) internal pure returns (int128 downcasted) {
downcasted = int128(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(128, value);
}
}
/**
* @dev Returns the downcasted int120 from int256, reverting on
* overflow (when the input is less than smallest int120 or
* greater than largest int120).
*
* Counterpart to Solidity's `int120` operator.
*
* Requirements:
*
* - input must fit into 120 bits
*/
function toInt120(int256 value) internal pure returns (int120 downcasted) {
downcasted = int120(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(120, value);
}
}
/**
* @dev Returns the downcasted int112 from int256, reverting on
* overflow (when the input is less than smallest int112 or
* greater than largest int112).
*
* Counterpart to Solidity's `int112` operator.
*
* Requirements:
*
* - input must fit into 112 bits
*/
function toInt112(int256 value) internal pure returns (int112 downcasted) {
downcasted = int112(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(112, value);
}
}
/**
* @dev Returns the downcasted int104 from int256, reverting on
* overflow (when the input is less than smallest int104 or
* greater than largest int104).
*
* Counterpart to Solidity's `int104` operator.
*
* Requirements:
*
* - input must fit into 104 bits
*/
function toInt104(int256 value) internal pure returns (int104 downcasted) {
downcasted = int104(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(104, value);
}
}
/**
* @dev Returns the downcasted int96 from int256, reverting on
* overflow (when the input is less than smallest int96 or
* greater than largest int96).
*
* Counterpart to Solidity's `int96` operator.
*
* Requirements:
*
* - input must fit into 96 bits
*/
function toInt96(int256 value) internal pure returns (int96 downcasted) {
downcasted = int96(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(96, value);
}
}
/**
* @dev Returns the downcasted int88 from int256, reverting on
* overflow (when the input is less than smallest int88 or
* greater than largest int88).
*
* Counterpart to Solidity's `int88` operator.
*
* Requirements:
*
* - input must fit into 88 bits
*/
function toInt88(int256 value) internal pure returns (int88 downcasted) {
downcasted = int88(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(88, value);
}
}
/**
* @dev Returns the downcasted int80 from int256, reverting on
* overflow (when the input is less than smallest int80 or
* greater than largest int80).
*
* Counterpart to Solidity's `int80` operator.
*
* Requirements:
*
* - input must fit into 80 bits
*/
function toInt80(int256 value) internal pure returns (int80 downcasted) {
downcasted = int80(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(80, value);
}
}
/**
* @dev Returns the downcasted int72 from int256, reverting on
* overflow (when the input is less than smallest int72 or
* greater than largest int72).
*
* Counterpart to Solidity's `int72` operator.
*
* Requirements:
*
* - input must fit into 72 bits
*/
function toInt72(int256 value) internal pure returns (int72 downcasted) {
downcasted = int72(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(72, value);
}
}
/**
* @dev Returns the downcasted int64 from int256, reverting on
* overflow (when the input is less than smallest int64 or
* greater than largest int64).
*
* Counterpart to Solidity's `int64` operator.
*
* Requirements:
*
* - input must fit into 64 bits
*/
function toInt64(int256 value) internal pure returns (int64 downcasted) {
downcasted = int64(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(64, value);
}
}
/**
* @dev Returns the downcasted int56 from int256, reverting on
* overflow (when the input is less than smallest int56 or
* greater than largest int56).
*
* Counterpart to Solidity's `int56` operator.
*
* Requirements:
*
* - input must fit into 56 bits
*/
function toInt56(int256 value) internal pure returns (int56 downcasted) {
downcasted = int56(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(56, value);
}
}
/**
* @dev Returns the downcasted int48 from int256, reverting on
* overflow (when the input is less than smallest int48 or
* greater than largest int48).
*
* Counterpart to Solidity's `int48` operator.
*
* Requirements:
*
* - input must fit into 48 bits
*/
function toInt48(int256 value) internal pure returns (int48 downcasted) {
downcasted = int48(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(48, value);
}
}
/**
* @dev Returns the downcasted int40 from int256, reverting on
* overflow (when the input is less than smallest int40 or
* greater than largest int40).
*
* Counterpart to Solidity's `int40` operator.
*
* Requirements:
*
* - input must fit into 40 bits
*/
function toInt40(int256 value) internal pure returns (int40 downcasted) {
downcasted = int40(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(40, value);
}
}
/**
* @dev Returns the downcasted int32 from int256, reverting on
* overflow (when the input is less than smallest int32 or
* greater than largest int32).
*
* Counterpart to Solidity's `int32` operator.
*
* Requirements:
*
* - input must fit into 32 bits
*/
function toInt32(int256 value) internal pure returns (int32 downcasted) {
downcasted = int32(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(32, value);
}
}
/**
* @dev Returns the downcasted int24 from int256, reverting on
* overflow (when the input is less than smallest int24 or
* greater than largest int24).
*
* Counterpart to Solidity's `int24` operator.
*
* Requirements:
*
* - input must fit into 24 bits
*/
function toInt24(int256 value) internal pure returns (int24 downcasted) {
downcasted = int24(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(24, value);
}
}
/**
* @dev Returns the downcasted int16 from int256, reverting on
* overflow (when the input is less than smallest int16 or
* greater than largest int16).
*
* Counterpart to Solidity's `int16` operator.
*
* Requirements:
*
* - input must fit into 16 bits
*/
function toInt16(int256 value) internal pure returns (int16 downcasted) {
downcasted = int16(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(16, value);
}
}
/**
* @dev Returns the downcasted int8 from int256, reverting on
* overflow (when the input is less than smallest int8 or
* greater than largest int8).
*
* Counterpart to Solidity's `int8` operator.
*
* Requirements:
*
* - input must fit into 8 bits
*/
function toInt8(int256 value) internal pure returns (int8 downcasted) {
downcasted = int8(value);
if (downcasted != value) {
revert SafeCastOverflowedIntDowncast(8, value);
}
}
/**
* @dev Converts an unsigned uint256 into a signed int256.
*
* Requirements:
*
* - input must be less than or equal to maxInt256.
*/
function toInt256(uint256 value) internal pure returns (int256) {
// Note: Unsafe cast below is okay because `type(int256).max` is guaranteed to be positive
if (value > uint256(type(int256).max)) {
revert SafeCastOverflowedUintToInt(value);
}
return int256(value);
}
/**
* @dev Cast a boolean (false or true) to a uint256 (0 or 1) with no jump.
*/
function toUint(bool b) internal pure returns (uint256 u) {
assembly ("memory-safe") {
u := iszero(iszero(b))
}
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/math/SignedMath.sol)
pragma solidity ^0.8.20;
import {SafeCast} from "./SafeCast.sol";
/**
* @dev Standard signed math utilities missing in the Solidity language.
*/
library SignedMath {
/**
* @dev Branchless ternary evaluation for `a ? b : c`. Gas costs are constant.
*
* IMPORTANT: This function may reduce bytecode size and consume less gas when used standalone.
* However, the compiler may optimize Solidity ternary operations (i.e. `a ? b : c`) to only compute
* one branch when needed, making this function more expensive.
*/
function ternary(bool condition, int256 a, int256 b) internal pure returns (int256) {
unchecked {
// branchless ternary works because:
// b ^ (a ^ b) == a
// b ^ 0 == b
return b ^ ((a ^ b) * int256(SafeCast.toUint(condition)));
}
}
/**
* @dev Returns the largest of two signed numbers.
*/
function max(int256 a, int256 b) internal pure returns (int256) {
return ternary(a > b, a, b);
}
/**
* @dev Returns the smallest of two signed numbers.
*/
function min(int256 a, int256 b) internal pure returns (int256) {
return ternary(a < b, a, b);
}
/**
* @dev Returns the average of two signed numbers without overflow.
* The result is rounded towards zero.
*/
function average(int256 a, int256 b) internal pure returns (int256) {
// Formula from the book "Hacker's Delight"
int256 x = (a & b) + ((a ^ b) >> 1);
return x + (int256(uint256(x) >> 255) & (a ^ b));
}
/**
* @dev Returns the absolute unsigned value of a signed value.
*/
function abs(int256 n) internal pure returns (uint256) {
unchecked {
// Formula from the "Bit Twiddling Hacks" by Sean Eron Anderson.
// Since `n` is a signed integer, the generated bytecode will use the SAR opcode to perform the right shift,
// taking advantage of the most significant (or "sign" bit) in two's complement representation.
// This opcode adds new most significant bits set to the value of the previous most significant bit. As a result,
// the mask will either be `bytes32(0)` (if n is positive) or `~bytes32(0)` (if n is negative).
int256 mask = n >> 255;
// A `bytes32(0)` mask leaves the input unchanged, while a `~bytes32(0)` mask complements it.
return uint256((n + mask) ^ mask);
}
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.1.0) (utils/Panic.sol)
pragma solidity ^0.8.20;
/**
* @dev Helper library for emitting standardized panic codes.
*
* ```solidity
* contract Example {
* using Panic for uint256;
*
* // Use any of the declared internal constants
* function foo() { Panic.GENERIC.panic(); }
*
* // Alternatively
* function foo() { Panic.panic(Panic.GENERIC); }
* }
* ```
*
* Follows the list from https://github.com/ethereum/solidity/blob/v0.8.24/libsolutil/ErrorCodes.h[libsolutil].
*
* _Available since v5.1._
*/
// slither-disable-next-line unused-state
library Panic {
/// @dev generic / unspecified error
uint256 internal constant GENERIC = 0x00;
/// @dev used by the assert() builtin
uint256 internal constant ASSERT = 0x01;
/// @dev arithmetic underflow or overflow
uint256 internal constant UNDER_OVERFLOW = 0x11;
/// @dev division or modulo by zero
uint256 internal constant DIVISION_BY_ZERO = 0x12;
/// @dev enum conversion error
uint256 internal constant ENUM_CONVERSION_ERROR = 0x21;
/// @dev invalid encoding in storage
uint256 internal constant STORAGE_ENCODING_ERROR = 0x22;
/// @dev empty array pop
uint256 internal constant EMPTY_ARRAY_POP = 0x31;
/// @dev array out of bounds access
uint256 internal constant ARRAY_OUT_OF_BOUNDS = 0x32;
/// @dev resource error (too large allocation or too large array)
uint256 internal constant RESOURCE_ERROR = 0x41;
/// @dev calling invalid internal function
uint256 internal constant INVALID_INTERNAL_FUNCTION = 0x51;
/// @dev Reverts with a panic code. Recommended to use with
/// the internal constants with predefined codes.
function panic(uint256 code) internal pure {
assembly ("memory-safe") {
mstore(0x00, 0x4e487b71)
mstore(0x20, code)
revert(0x1c, 0x24)
}
}
}// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.2.0) (utils/Strings.sol)
pragma solidity ^0.8.20;
import {Math} from "./math/Math.sol";
import {SafeCast} from "./math/SafeCast.sol";
import {SignedMath} from "./math/SignedMath.sol";
/**
* @dev String operations.
*/
library Strings {
using SafeCast for *;
bytes16 private constant HEX_DIGITS = "0123456789abcdef";
uint8 private constant ADDRESS_LENGTH = 20;
/**
* @dev The `value` string doesn't fit in the specified `length`.
*/
error StringsInsufficientHexLength(uint256 value, uint256 length);
/**
* @dev The string being parsed contains characters that are not in scope of the given base.
*/
error StringsInvalidChar();
/**
* @dev The string being parsed is not a properly formatted address.
*/
error StringsInvalidAddressFormat();
/**
* @dev Converts a `uint256` to its ASCII `string` decimal representation.
*/
function toString(uint256 value) internal pure returns (string memory) {
unchecked {
uint256 length = Math.log10(value) + 1;
string memory buffer = new string(length);
uint256 ptr;
assembly ("memory-safe") {
ptr := add(buffer, add(32, length))
}
while (true) {
ptr--;
assembly ("memory-safe") {
mstore8(ptr, byte(mod(value, 10), HEX_DIGITS))
}
value /= 10;
if (value == 0) break;
}
return buffer;
}
}
/**
* @dev Converts a `int256` to its ASCII `string` decimal representation.
*/
function toStringSigned(int256 value) internal pure returns (string memory) {
return string.concat(value < 0 ? "-" : "", toString(SignedMath.abs(value)));
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.
*/
function toHexString(uint256 value) internal pure returns (string memory) {
unchecked {
return toHexString(value, Math.log256(value) + 1);
}
}
/**
* @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.
*/
function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {
uint256 localValue = value;
bytes memory buffer = new bytes(2 * length + 2);
buffer[0] = "0";
buffer[1] = "x";
for (uint256 i = 2 * length + 1; i > 1; --i) {
buffer[i] = HEX_DIGITS[localValue & 0xf];
localValue >>= 4;
}
if (localValue != 0) {
revert StringsInsufficientHexLength(value, length);
}
return string(buffer);
}
/**
* @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal
* representation.
*/
function toHexString(address addr) internal pure returns (string memory) {
return toHexString(uint256(uint160(addr)), ADDRESS_LENGTH);
}
/**
* @dev Converts an `address` with fixed length of 20 bytes to its checksummed ASCII `string` hexadecimal
* representation, according to EIP-55.
*/
function toChecksumHexString(address addr) internal pure returns (string memory) {
bytes memory buffer = bytes(toHexString(addr));
// hash the hex part of buffer (skip length + 2 bytes, length 40)
uint256 hashValue;
assembly ("memory-safe") {
hashValue := shr(96, keccak256(add(buffer, 0x22), 40))
}
for (uint256 i = 41; i > 1; --i) {
// possible values for buffer[i] are 48 (0) to 57 (9) and 97 (a) to 102 (f)
if (hashValue & 0xf > 7 && uint8(buffer[i]) > 96) {
// case shift by xoring with 0x20
buffer[i] ^= 0x20;
}
hashValue >>= 4;
}
return string(buffer);
}
/**
* @dev Returns true if the two strings are equal.
*/
function equal(string memory a, string memory b) internal pure returns (bool) {
return bytes(a).length == bytes(b).length && keccak256(bytes(a)) == keccak256(bytes(b));
}
/**
* @dev Parse a decimal string and returns the value as a `uint256`.
*
* Requirements:
* - The string must be formatted as `[0-9]*`
* - The result must fit into an `uint256` type
*/
function parseUint(string memory input) internal pure returns (uint256) {
return parseUint(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseUint} that parses a substring of `input` located between position `begin` (included) and
* `end` (excluded).
*
* Requirements:
* - The substring must be formatted as `[0-9]*`
* - The result must fit into an `uint256` type
*/
function parseUint(string memory input, uint256 begin, uint256 end) internal pure returns (uint256) {
(bool success, uint256 value) = tryParseUint(input, begin, end);
if (!success) revert StringsInvalidChar();
return value;
}
/**
* @dev Variant of {parseUint-string} that returns false if the parsing fails because of an invalid character.
*
* NOTE: This function will revert if the result does not fit in a `uint256`.
*/
function tryParseUint(string memory input) internal pure returns (bool success, uint256 value) {
return _tryParseUintUncheckedBounds(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseUint-string-uint256-uint256} that returns false if the parsing fails because of an invalid
* character.
*
* NOTE: This function will revert if the result does not fit in a `uint256`.
*/
function tryParseUint(
string memory input,
uint256 begin,
uint256 end
) internal pure returns (bool success, uint256 value) {
if (end > bytes(input).length || begin > end) return (false, 0);
return _tryParseUintUncheckedBounds(input, begin, end);
}
/**
* @dev Implementation of {tryParseUint} that does not check bounds. Caller should make sure that
* `begin <= end <= input.length`. Other inputs would result in undefined behavior.
*/
function _tryParseUintUncheckedBounds(
string memory input,
uint256 begin,
uint256 end
) private pure returns (bool success, uint256 value) {
bytes memory buffer = bytes(input);
uint256 result = 0;
for (uint256 i = begin; i < end; ++i) {
uint8 chr = _tryParseChr(bytes1(_unsafeReadBytesOffset(buffer, i)));
if (chr > 9) return (false, 0);
result *= 10;
result += chr;
}
return (true, result);
}
/**
* @dev Parse a decimal string and returns the value as a `int256`.
*
* Requirements:
* - The string must be formatted as `[-+]?[0-9]*`
* - The result must fit in an `int256` type.
*/
function parseInt(string memory input) internal pure returns (int256) {
return parseInt(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseInt-string} that parses a substring of `input` located between position `begin` (included) and
* `end` (excluded).
*
* Requirements:
* - The substring must be formatted as `[-+]?[0-9]*`
* - The result must fit in an `int256` type.
*/
function parseInt(string memory input, uint256 begin, uint256 end) internal pure returns (int256) {
(bool success, int256 value) = tryParseInt(input, begin, end);
if (!success) revert StringsInvalidChar();
return value;
}
/**
* @dev Variant of {parseInt-string} that returns false if the parsing fails because of an invalid character or if
* the result does not fit in a `int256`.
*
* NOTE: This function will revert if the absolute value of the result does not fit in a `uint256`.
*/
function tryParseInt(string memory input) internal pure returns (bool success, int256 value) {
return _tryParseIntUncheckedBounds(input, 0, bytes(input).length);
}
uint256 private constant ABS_MIN_INT256 = 2 ** 255;
/**
* @dev Variant of {parseInt-string-uint256-uint256} that returns false if the parsing fails because of an invalid
* character or if the result does not fit in a `int256`.
*
* NOTE: This function will revert if the absolute value of the result does not fit in a `uint256`.
*/
function tryParseInt(
string memory input,
uint256 begin,
uint256 end
) internal pure returns (bool success, int256 value) {
if (end > bytes(input).length || begin > end) return (false, 0);
return _tryParseIntUncheckedBounds(input, begin, end);
}
/**
* @dev Implementation of {tryParseInt} that does not check bounds. Caller should make sure that
* `begin <= end <= input.length`. Other inputs would result in undefined behavior.
*/
function _tryParseIntUncheckedBounds(
string memory input,
uint256 begin,
uint256 end
) private pure returns (bool success, int256 value) {
bytes memory buffer = bytes(input);
// Check presence of a negative sign.
bytes1 sign = begin == end ? bytes1(0) : bytes1(_unsafeReadBytesOffset(buffer, begin)); // don't do out-of-bound (possibly unsafe) read if sub-string is empty
bool positiveSign = sign == bytes1("+");
bool negativeSign = sign == bytes1("-");
uint256 offset = (positiveSign || negativeSign).toUint();
(bool absSuccess, uint256 absValue) = tryParseUint(input, begin + offset, end);
if (absSuccess && absValue < ABS_MIN_INT256) {
return (true, negativeSign ? -int256(absValue) : int256(absValue));
} else if (absSuccess && negativeSign && absValue == ABS_MIN_INT256) {
return (true, type(int256).min);
} else return (false, 0);
}
/**
* @dev Parse a hexadecimal string (with or without "0x" prefix), and returns the value as a `uint256`.
*
* Requirements:
* - The string must be formatted as `(0x)?[0-9a-fA-F]*`
* - The result must fit in an `uint256` type.
*/
function parseHexUint(string memory input) internal pure returns (uint256) {
return parseHexUint(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseHexUint} that parses a substring of `input` located between position `begin` (included) and
* `end` (excluded).
*
* Requirements:
* - The substring must be formatted as `(0x)?[0-9a-fA-F]*`
* - The result must fit in an `uint256` type.
*/
function parseHexUint(string memory input, uint256 begin, uint256 end) internal pure returns (uint256) {
(bool success, uint256 value) = tryParseHexUint(input, begin, end);
if (!success) revert StringsInvalidChar();
return value;
}
/**
* @dev Variant of {parseHexUint-string} that returns false if the parsing fails because of an invalid character.
*
* NOTE: This function will revert if the result does not fit in a `uint256`.
*/
function tryParseHexUint(string memory input) internal pure returns (bool success, uint256 value) {
return _tryParseHexUintUncheckedBounds(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseHexUint-string-uint256-uint256} that returns false if the parsing fails because of an
* invalid character.
*
* NOTE: This function will revert if the result does not fit in a `uint256`.
*/
function tryParseHexUint(
string memory input,
uint256 begin,
uint256 end
) internal pure returns (bool success, uint256 value) {
if (end > bytes(input).length || begin > end) return (false, 0);
return _tryParseHexUintUncheckedBounds(input, begin, end);
}
/**
* @dev Implementation of {tryParseHexUint} that does not check bounds. Caller should make sure that
* `begin <= end <= input.length`. Other inputs would result in undefined behavior.
*/
function _tryParseHexUintUncheckedBounds(
string memory input,
uint256 begin,
uint256 end
) private pure returns (bool success, uint256 value) {
bytes memory buffer = bytes(input);
// skip 0x prefix if present
bool hasPrefix = (end > begin + 1) && bytes2(_unsafeReadBytesOffset(buffer, begin)) == bytes2("0x"); // don't do out-of-bound (possibly unsafe) read if sub-string is empty
uint256 offset = hasPrefix.toUint() * 2;
uint256 result = 0;
for (uint256 i = begin + offset; i < end; ++i) {
uint8 chr = _tryParseChr(bytes1(_unsafeReadBytesOffset(buffer, i)));
if (chr > 15) return (false, 0);
result *= 16;
unchecked {
// Multiplying by 16 is equivalent to a shift of 4 bits (with additional overflow check).
// This guaratees that adding a value < 16 will not cause an overflow, hence the unchecked.
result += chr;
}
}
return (true, result);
}
/**
* @dev Parse a hexadecimal string (with or without "0x" prefix), and returns the value as an `address`.
*
* Requirements:
* - The string must be formatted as `(0x)?[0-9a-fA-F]{40}`
*/
function parseAddress(string memory input) internal pure returns (address) {
return parseAddress(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseAddress} that parses a substring of `input` located between position `begin` (included) and
* `end` (excluded).
*
* Requirements:
* - The substring must be formatted as `(0x)?[0-9a-fA-F]{40}`
*/
function parseAddress(string memory input, uint256 begin, uint256 end) internal pure returns (address) {
(bool success, address value) = tryParseAddress(input, begin, end);
if (!success) revert StringsInvalidAddressFormat();
return value;
}
/**
* @dev Variant of {parseAddress-string} that returns false if the parsing fails because the input is not a properly
* formatted address. See {parseAddress} requirements.
*/
function tryParseAddress(string memory input) internal pure returns (bool success, address value) {
return tryParseAddress(input, 0, bytes(input).length);
}
/**
* @dev Variant of {parseAddress-string-uint256-uint256} that returns false if the parsing fails because input is not a properly
* formatted address. See {parseAddress} requirements.
*/
function tryParseAddress(
string memory input,
uint256 begin,
uint256 end
) internal pure returns (bool success, address value) {
if (end > bytes(input).length || begin > end) return (false, address(0));
bool hasPrefix = (end > begin + 1) && bytes2(_unsafeReadBytesOffset(bytes(input), begin)) == bytes2("0x"); // don't do out-of-bound (possibly unsafe) read if sub-string is empty
uint256 expectedLength = 40 + hasPrefix.toUint() * 2;
// check that input is the correct length
if (end - begin == expectedLength) {
// length guarantees that this does not overflow, and value is at most type(uint160).max
(bool s, uint256 v) = _tryParseHexUintUncheckedBounds(input, begin, end);
return (s, address(uint160(v)));
} else {
return (false, address(0));
}
}
function _tryParseChr(bytes1 chr) private pure returns (uint8) {
uint8 value = uint8(chr);
// Try to parse `chr`:
// - Case 1: [0-9]
// - Case 2: [a-f]
// - Case 3: [A-F]
// - otherwise not supported
unchecked {
if (value > 47 && value < 58) value -= 48;
else if (value > 96 && value < 103) value -= 87;
else if (value > 64 && value < 71) value -= 55;
else return type(uint8).max;
}
return value;
}
/**
* @dev Reads a bytes32 from a bytes array without bounds checking.
*
* NOTE: making this function internal would mean it could be used with memory unsafe offset, and marking the
* assembly block as such would prevent some optimizations.
*/
function _unsafeReadBytesOffset(bytes memory buffer, uint256 offset) private pure returns (bytes32 value) {
// This is not memory safe in the general case, but all calls to this private function are within bounds.
assembly ("memory-safe") {
value := mload(add(buffer, add(0x20, offset)))
}
}
}// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
/**
* @title IAddressManager
* @author taiko.xyz
* @notice Interface for AddressManager contract discovery
*/
interface IAddressManager {
function getAddress(string memory contractName) external view returns (address);
function tryGetAddress(string memory contractName) external view returns (bool found, address addr);
function setAddress(string memory contractName, address contractAddress) external;
function hasAddress(string memory contractName) external view returns (bool);
}// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
import "./IAddressManager.sol";
/**
* @title IGameHub
* @author taiko.xyz
* @notice Interface for the core GameHub contract
* @dev Central session management system for blockchain games
*/
interface IGameHub {
// ============================================
// Data Structures
// ============================================
/**
* @notice Information about a registered game
* @param gameContract Address of the game contract
* @param name Human-readable name of the game
* @param category Game category
* @param minPlayers Minimum players required
* @param maxPlayers Maximum players allowed
* @param isActive Whether the game is currently active
* @param developer Address of the game developer
* @param registrationDate When the game was registered
*/
struct GameInfo {
address gameContract;
string name;
string category;
uint256 minPlayers;
uint256 maxPlayers;
bool isActive;
address developer;
uint256 registrationDate;
}
/**
* @notice A game session
* @param sessionId Unique identifier for the session
* @param gameContract Address of the game contract
* @param players Array of player addresses
* @param winner Address of the winner (address(0) if no winner)
* @param startTime When the session started (block.timestamp)
* @param endTime When the session ended (0 if not ended)
* @param ttl Time-to-live in seconds
* @param ended Whether the session has ended
* @param gameData Game-specific data storage
* @param competitionId Competition ID (bytes32(0) for regular games)
*/
struct GameSession {
uint256 sessionId;
address gameContract;
address[] players;
address winner;
uint256 startTime;
uint256 endTime;
uint256 ttl;
bool ended;
bytes32 gameData;
bytes32 competitionId;
}
// ============================================
// Events
// ============================================
/// @notice Emitted when a game is whitelisted
event GameWhitelisted(address indexed gameContract, string name, address indexed developer);
/// @notice Emitted when a game is removed from whitelist
event GameRemoved(address indexed gameContract);
/// @notice Emitted when a game's status is updated
event GameStatusUpdated(address indexed gameContract, bool isActive);
/// @notice Emitted when a player is verified
event PlayerVerified(address indexed player);
/// @notice Emitted when a game session starts
event GameSessionStarted(
uint256 indexed sessionId,
address indexed gameContract,
address[] players,
uint256 ttl,
bytes32 indexed competitionId
);
/// @notice Emitted when a game session ends with different reasons
event GameSessionCompleted(uint256 indexed sessionId, address indexed winner, uint256 duration, string reason);
/// @notice Emitted when a session is cleaned up by admin/owner
event GameSessionCleaned(uint256 indexed sessionId, address indexed cleanedBy, bool isAdmin, bool isGameOwner);
/// @notice Emitted when a game is paused/unpaused
event GamePaused(address indexed gameContract, bool paused);
/// @notice Emitted when XP processing fails (non-critical)
event ExperienceProcessingFailed(address indexed player, address indexed gameContract, bool isWin, bytes reason);
/// @notice Emitted when emergency pause is toggled
event EmergencyPauseToggled(bool paused);
/// @notice Emitted when a session is emergency ended
event EmergencySessionEnded(uint256 indexed sessionId);
// ============================================
// Core Functions (Moved to SessionManager)
// ============================================
// Note: Session management functions have been moved to SessionManagerUpgradeable
// ============================================
// View Functions
// ============================================
/**
* @notice Checks if a game is whitelisted
* @param game The game contract address
* @return True if the game is whitelisted
*/
function isWhitelistedGame(address game) external view returns (bool);
/**
* @notice Gets information about a game
* @param game The game contract address
* @return GameInfo struct with game details
*/
function getGameInfo(address game) external view returns (GameInfo memory);
function getGameDetails(address game) external view returns (bool isWhitelisted, GameInfo memory info);
/**
* @notice Verifies if a player has a valid profile
* @param player The player address
* @return True if the player is verified
*/
function verifyPlayer(address player) external view returns (bool);
/**
* @notice Checks if a player is eligible to join a game
* @param player The player address
* @param game The game contract address
* @return True if the player is eligible
*/
function checkPlayerEligibility(address player, address game) external view returns (bool);
// ============================================
// Admin Functions
// ============================================
/**
* @notice Whitelists a game
* @param game The game contract address
* @param info The game information
*/
function whitelistGame(address game, GameInfo calldata info) external;
/**
* @notice Removes a game from whitelist
* @param game The game contract address
*/
function removeGameFromWhitelist(address game) external;
/**
* @notice Updates a game's active status
* @param game The game contract address
* @param isActive The new active status
*/
function updateGameStatus(address game, bool isActive) external;
/**
* @notice Pauses/unpauses a game
* @param game The game contract address
* @param paused The pause status
*/
function pauseGame(address game, bool paused) external;
/**
* @notice Sets emergency pause for the entire system
* @param paused The pause status
*/
function setEmergencyPause(bool paused) external;
/**
* @notice Marks a signature as used (replay protection)
* @param signatureHash The hash of the signature
*/
function markSignatureUsed(bytes32 signatureHash) external;
/**
* @notice Gets the AddressManager contract
* @return The AddressManager contract
*/
function addressManager() external view returns (IAddressManager);
}// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
import "./IGameHub.sol";
/**
* @title IGameHubRouter
* @author taiko.xyz
* @notice Interface for the GameHub Router contract
* @dev Authentication and routing layer for all game interactions
*/
interface IGameHubRouter {
// ============================================
// Events
// ============================================
/// @notice Emitted when the GameHub address is updated
event GameHubUpdated(address indexed oldGameHub, address indexed newGameHub);
/// @notice Emitted when the SessionManager address is updated
event SessionManagerUpdated(address indexed oldSessionManager, address indexed newSessionManager);
/// @notice Emitted when the auth module is updated
event AuthModuleUpdated(address indexed oldModule, address indexed newModule);
// ============================================
// Router Functions
// ============================================
/**
* @notice Starts a game session through authentication
* @dev Verifies authentication before forwarding to GameHub
* @param game The game contract address
* @param players Array of player addresses
* @param ttl Time-to-live in seconds
* @param gameData Game-specific initialization data
* @param authProof Authentication proof for the first player
* @return sessionId The created session ID
*/
function startGameSession(
address game,
address[] calldata players,
uint256 ttl,
bytes32 gameData,
bytes calldata authProof
) external returns (uint256 sessionId);
/**
* @notice Starts a game session with competition support
* @param game The game contract address
* @param players Array of player addresses
* @param ttl Time-to-live in seconds
* @param gameData Game-specific initialization data
* @param competitionId Competition identifier (bytes32(0) for regular games)
* @param authProof Authentication proof for the first player
* @return sessionId The created session ID
*/
function startCompetitionGameSession(
address game,
address[] calldata players,
uint256 ttl,
bytes32 gameData,
bytes32 competitionId,
bytes calldata authProof
) external returns (uint256 sessionId);
/**
* @notice Ends a game session with signature verification
* @dev Verifies game result signature before forwarding to GameHub
* @param sessionId The session to end
* @param player The player ending the session
* @param winner The winner address
* @param resultData Game-specific result data
* @param gameSignature Signature from the game
*/
function endGameSessionWithSignature(
uint256 sessionId,
address player,
address winner,
bytes32 resultData,
bytes calldata gameSignature
) external;
/**
* @notice Executes a game action with authentication
* @dev Verifies action signature before forwarding to GameHub
* @param game The game contract address
* @param sessionId The session ID
* @param actionData The encoded action data
* @param signature The action signature
*/
function executeGameAction(address game, uint256 sessionId, bytes calldata actionData, bytes calldata signature)
external;
// ============================================
// Admin Functions
// ============================================
/**
* @notice Updates the auth module
* @param newAuthModule The new auth module address
*/
function setAuthModule(address newAuthModule) external;
/**
* @notice Updates the GameHub contract
* @param newGameHub The new GameHub address
*/
function setGameHub(address newGameHub) external;
// ============================================
// Convenience Functions (Proxy to GameHub)
// ============================================
/**
* @notice Gets the current GameHub address
* @return The GameHub contract address
*/
function gameHub() external view returns (address);
/**
* @notice Gets game information (proxy to GameHub)
* @param game The game contract address
* @return GameInfo struct
*/
function getGameInfo(address game) external view returns (IGameHub.GameInfo memory);
/**
* @notice Gets session information (proxy to GameHub)
* @param sessionId The session ID
* @return GameSession struct
*/
function getSession(uint256 sessionId) external view returns (IGameHub.GameSession memory);
/**
* @notice Checks player eligibility (proxy to GameHub)
* @param player The player address
* @param game The game contract address
* @return True if eligible
*/
function checkPlayerEligibility(address player, address game) external view returns (bool);
/**
* @notice Verifies player (proxy to GameHub)
* @param player The player address
* @return True if verified
*/
function verifyPlayer(address player) external view returns (bool);
/**
* @notice Gets player's current session (proxy to GameHub)
* @param player The player address
* @return The session ID
*/
function getPlayerCurrentSession(address player) external view returns (uint256);
/**
* @notice Checks if session is expired (proxy to GameHub)
* @param sessionId The session ID
* @return True if expired
*/
function isSessionExpired(uint256 sessionId) external view returns (bool);
/**
* @notice Checks if game is whitelisted (proxy to GameHub)
* @param game The game contract address
* @return True if whitelisted
*/
function isWhitelistedGame(address game) external view returns (bool);
}// SPDX-License-Identifier: MIT
pragma solidity ^0.8.24;
interface ITrailblazerGame {
// Core game information
function getGameInfo() external view returns (
string memory name,
string memory category,
uint256 minPlayers,
uint256 maxPlayers,
string memory version
);
// Authorized signer for game results
function getGameSigner() external view returns (address);
// Game status
function isGameActive() external view returns (bool);
// Session callbacks
function onSessionStarted(
uint256 sessionId,
address[] calldata players,
bytes32 gameData
) external;
function onSessionEnded(
uint256 sessionId,
address winner,
bytes32 resultData
) external;
// Validation functions
function validateSessionStart(
address[] calldata players,
bytes32 gameData
) external view returns (bool isValid, string memory reason);
function validateSessionEnd(
uint256 sessionId,
address winner,
bytes32 resultData
) external view returns (bool isValid, string memory reason);
}{
"optimizer": {
"enabled": true,
"runs": 1000
},
"evmVersion": "paris",
"outputSelection": {
"*": {
"*": [
"evm.bytecode",
"evm.deployedBytecode",
"devdoc",
"userdoc",
"metadata",
"abi"
]
}
}
}Contract Security Audit
- No Contract Security Audit Submitted- Submit Audit Here
Contract ABI
API[{"inputs":[],"name":"ECDSAInvalidSignature","type":"error"},{"inputs":[{"internalType":"uint256","name":"length","type":"uint256"}],"name":"ECDSAInvalidSignatureLength","type":"error"},{"inputs":[{"internalType":"bytes32","name":"s","type":"bytes32"}],"name":"ECDSAInvalidSignatureS","type":"error"},{"inputs":[{"internalType":"string","name":"preliminaryGameId","type":"string"}],"name":"GameAlreadyExists","type":"error"},{"inputs":[{"internalType":"uint256","name":"onChainGameId","type":"uint256"}],"name":"GameDoesNotExist","type":"error"},{"inputs":[{"internalType":"uint256","name":"onChainGameId","type":"uint256"}],"name":"GameNotActive","type":"error"},{"inputs":[],"name":"InvalidInitialization","type":"error"},{"inputs":[],"name":"InvalidServerSignature","type":"error"},{"inputs":[{"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"internalType":"address","name":"caller","type":"address"}],"name":"NotGamePlayer","type":"error"},{"inputs":[],"name":"NotInitializing","type":"error"},{"inputs":[{"internalType":"address","name":"owner","type":"address"}],"name":"OwnableInvalidOwner","type":"error"},{"inputs":[{"internalType":"address","name":"account","type":"address"}],"name":"OwnableUnauthorizedAccount","type":"error"},{"inputs":[{"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"internalType":"uint256","name":"amount","type":"uint256"}],"name":"PayoutFailed","type":"error"},{"inputs":[],"name":"ReentrancyGuardReentrantCall","type":"error"},{"inputs":[],"name":"UnauthorizedForSessionManagement","type":"error"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"newAdmin","type":"address"}],"name":"AdminAdded","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"removedAdmin","type":"address"}],"name":"AdminRemoved","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"sender","type":"address"},{"indexed":false,"internalType":"uint256","name":"amount","type":"uint256"}],"name":"DepositReceived","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"string","name":"preliminaryGameId","type":"string"},{"indexed":true,"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"indexed":true,"internalType":"address","name":"player","type":"address"},{"indexed":false,"internalType":"uint256","name":"betAmount","type":"uint256"},{"indexed":false,"internalType":"bytes32","name":"gameSeedHash","type":"bytes32"}],"name":"GameCreated","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"indexed":false,"internalType":"string","name":"gameSeed","type":"string"},{"indexed":false,"internalType":"string","name":"gameState","type":"string"}],"name":"GameSeedAndStateSet","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"indexed":false,"internalType":"enum CashOrCrashTrailblazer.GameStatus","name":"status","type":"uint8"}],"name":"GameStatusUpdated","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint64","name":"version","type":"uint64"}],"name":"Initialized","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"previousOwner","type":"address"},{"indexed":true,"internalType":"address","name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"amount","type":"uint256"},{"indexed":true,"internalType":"address","name":"recipient","type":"address"}],"name":"PayoutSent","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"address","name":"recipient","type":"address"},{"indexed":false,"internalType":"uint256","name":"amount","type":"uint256"},{"indexed":true,"internalType":"address","name":"admin","type":"address"}],"name":"ReferralPaid","type":"event"},{"inputs":[{"internalType":"address","name":"newAdmin","type":"address"}],"name":"addAdmin","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"string","name":"preliminaryGameId","type":"string"},{"internalType":"bytes32","name":"gameSeedHash","type":"bytes32"},{"internalType":"string","name":"algoVersion","type":"string"},{"internalType":"string","name":"gameConfig","type":"string"},{"internalType":"uint256","name":"deadline","type":"uint256"},{"internalType":"bytes","name":"serverSignature","type":"bytes"}],"name":"createGame","outputs":[],"stateMutability":"payable","type":"function"},{"inputs":[],"name":"gameCounter","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"gameHubRouter","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"","type":"uint256"}],"name":"games","outputs":[{"internalType":"uint256","name":"createdAt","type":"uint256"},{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"betAmount","type":"uint256"},{"internalType":"enum CashOrCrashTrailblazer.GameStatus","name":"status","type":"uint8"},{"internalType":"uint256","name":"payoutAmount","type":"uint256"},{"internalType":"bytes32","name":"gameSeedHash","type":"bytes32"},{"internalType":"string","name":"gameSeed","type":"string"},{"internalType":"string","name":"algoVersion","type":"string"},{"internalType":"string","name":"gameConfig","type":"string"},{"internalType":"string","name":"gameState","type":"string"},{"internalType":"uint256","name":"sessionId","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"onChainGameId","type":"uint256"}],"name":"getGameDetails","outputs":[{"components":[{"internalType":"uint256","name":"createdAt","type":"uint256"},{"internalType":"address","name":"player","type":"address"},{"internalType":"uint256","name":"betAmount","type":"uint256"},{"internalType":"enum CashOrCrashTrailblazer.GameStatus","name":"status","type":"uint8"},{"internalType":"uint256","name":"payoutAmount","type":"uint256"},{"internalType":"bytes32","name":"gameSeedHash","type":"bytes32"},{"internalType":"string","name":"gameSeed","type":"string"},{"internalType":"string","name":"algoVersion","type":"string"},{"internalType":"string","name":"gameConfig","type":"string"},{"internalType":"string","name":"gameState","type":"string"},{"internalType":"uint256","name":"sessionId","type":"uint256"}],"internalType":"struct CashOrCrashTrailblazer.Game","name":"","type":"tuple"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"getGameInfo","outputs":[{"internalType":"string","name":"name","type":"string"},{"internalType":"string","name":"category","type":"string"},{"internalType":"uint256","name":"minPlayers","type":"uint256"},{"internalType":"uint256","name":"maxPlayers","type":"uint256"},{"internalType":"string","name":"version","type":"string"}],"stateMutability":"pure","type":"function"},{"inputs":[],"name":"getGameSigner","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"string","name":"preliminaryGameId","type":"string"}],"name":"getOnChainGameId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"string","name":"_messagePrefix","type":"string"},{"internalType":"address","name":"_signerAddress","type":"address"}],"name":"initialize","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"isActive","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"","type":"address"}],"name":"isAdmin","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"isGameActive","outputs":[{"internalType":"bool","name":"","type":"bool"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"messagePrefix","outputs":[{"internalType":"string","name":"","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"sessionId","type":"uint256"},{"internalType":"address","name":"winner","type":"address"},{"internalType":"bytes32","name":"resultData","type":"bytes32"}],"name":"onSessionEnded","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"sessionId","type":"uint256"},{"internalType":"address[]","name":"players","type":"address[]"},{"internalType":"bytes32","name":"gameData","type":"bytes32"}],"name":"onSessionStarted","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"owner","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"string","name":"","type":"string"}],"name":"preliminaryToOnChainId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"adminToRemove","type":"address"}],"name":"removeAdmin","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"renounceOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"","type":"uint256"}],"name":"sessionToOnChainId","outputs":[{"internalType":"uint256","name":"","type":"uint256"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"bool","name":"_isGameActive","type":"bool"}],"name":"setGameActive","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"newCounter","type":"uint256"}],"name":"setGameCounter","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"address","name":"_gameHubRouter","type":"address"}],"name":"setGameHubRouter","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"onChainGameId","type":"uint256"},{"internalType":"string","name":"gameSeed","type":"string"},{"internalType":"string","name":"gameState","type":"string"}],"name":"setGameSeedAndState","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"signerAddress","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[{"internalType":"uint256","name":"sessionId","type":"uint256"},{"internalType":"address","name":"winner","type":"address"},{"internalType":"bytes32","name":"resultData","type":"bytes32"}],"name":"validateSessionEnd","outputs":[{"internalType":"bool","name":"isValid","type":"bool"},{"internalType":"string","name":"reason","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address[]","name":"players","type":"address[]"},{"internalType":"bytes32","name":"gameData","type":"bytes32"}],"name":"validateSessionStart","outputs":[{"internalType":"bool","name":"isValid","type":"bool"},{"internalType":"string","name":"reason","type":"string"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"amount","type":"uint256"},{"internalType":"address payable","name":"recipient","type":"address"}],"name":"withdrawFunds","outputs":[],"stateMutability":"nonpayable","type":"function"},{"stateMutability":"payable","type":"receive"}]Contract Creation Code
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Net Worth in USD
$0.00
Net Worth in ETH
Multichain Portfolio | 35 Chains
| Chain | Token | Portfolio % | Price | Amount | Value |
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.